Microsoft 11803 Published by

Curved, cubed, tiny and fantastic: Check out this pile of rejected Xbox One prototypes



From Polygon:
Before arriving at its final look, Microsoft's Xbox One design team created a heap of designs for the next-gen console, ranging from tiny to tall, smooth to angular, familiar to foreign — many of which Xbox creative director Carl Ledbetter showed off today at Microsoft's Worldwide Partner Conference 2013.

Ledbetter characterized Microsoft's approach as "understated" and "approachable."

"We wanted to make it simple and elegant, and we wanted it to be crafted and tailored, so it's all about quality," Ledbetter said. "Using those principles, we started to design."
  Xbox One prototypes