anyone try Nvidia 7.17 drivers ?

how are they, any improvment from the 6. XX. Also noticed they have better DX8 Support.

Windows Hardware 9627 This topic was started by ,


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68 Posts
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Joined 2000-01-21
how are they, any improvment from the 6.XX. Also noticed they have better DX8 Support

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757 Posts
Location -
Joined 2000-10-14
...yes...the screwed my cpu...had to reinstall 631z

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23 Posts
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Joined 2000-03-11
Evil drivers, don't use them with DX8 RC1... :

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96 Posts
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Joined 2000-03-31
Didn't work for me either in Win2K, they did some strange things. Even had trouble setting the resolution and color depth sometimes. Couldn't play Counter-Strike, it would just crash right after it finished loading. Are you saying they suck with just Directx 8 RC1, or with all of the betas of Directx 8? Let us know if anybody has some success with these things. My experience was horrible I went back to 6.47.

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75 Posts
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Joined 2000-06-10
i haven't had any trouble with them, running dx8 build 219, but the only games i've tried have been q3 and cataclysm. they do seem slower in q3 and occasionally the res and colour depth reset on the desktop but that's about it.

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1623 Posts
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Joined 1999-12-06
Well these are the 1st in the series of probably detonator 4 drivers. All of the 1st builds in a series are always buggy and focus on stability not performance. These are also FULLY DX 8 compatible so if your not running DX 8 then its frivolous to run em. Im using whistler beta 1 and they work fine for me

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169 Posts
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Joined 2000-04-04
I didn't have any problem using the with Dx8Rc0. But they did cause a BSOD if I went into the color correction tab in the advanced setting . I went back to old 6.47.

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242 Posts
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Joined 2000-11-10
Installed the 7.xx driver, seems to be running much more smoother(stable) than the 6.xx drivers, they really sucked on my pc giving my frequent BSODs. Haven't really had time to test it out on games but being stable is what I was looking for in the first place since I've been having ALi/TNT problems ever since I installed W2K. Saw a registry tweak, will install that later and see if it boosts perfomance.

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989 Posts
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Joined 2000-05-12
They gave me an increase of 2 fps in UT, but they crashed my CS on loadup.
 
I went back to 6.47

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1117 Posts
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Joined 2000-01-23
I tried them and went back to 6.47, as the 7's removed the option for 1152x864 screen res.... I'm curious, is anyone else running 7.xx able to get that resolution?

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3867 Posts
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Joined 2000-02-04
Run good here on 7.17 and Directx8 build 219. (Haven't tried final yet)SIGNIFICANT increase in performance in D3D. Same performance in Opengl.
 
64m Aperture no longer blue screens for me.
Clipping in UT OpenGL is fixed. I'm happy.
 

 
------------------
C:\Dos
C:\Dos\Run
\Run\Dos\Run

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32 Posts
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Joined 2000-09-13
Nope Soldier of Fortune froze, back to 6.47 plus reports coming out of serious performance hits if you use these drivers so lets try DX 8 and see....

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68 Posts
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Joined 2000-01-21
OP
well i tried them out here are my results with a Geforce2 MX:
In 3dmark2000 there was no improvment from 6.47
The only game i play half life(TFC) would freeze

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3867 Posts
Location -
Joined 2000-02-04
Direct3D Hardware T&L
1024X768 32bc 32bt 24bz
 
Directx7 SP1
Directx 8 Build 219
 
 
6.47 Directx7
 
3DMARK
3232
 
Game 1 Low/Medium/High
66.1/46.1/22.4
 
Game 2 Low/Medium/High
74.6/37.5/22.6
 
High Poly 1/4/8
1815/1679/1011
 
6.47 Directx8
 
3DMARK
919
 
Game 1 Low/Medium/High
4.1/0.5/0.2
 
Game 2 Low/Medium/High
58.2/13.1/0.6
 
High Poly 1/4/8
9512/5163/2850
 
7.17 Directx7
 
3DMARK
3877
 
Game 1 Low/Medium/High
71.4/54.2/32.7
 
Game 2 Low/Medium/High
88.2/47.2/29.4
 
High Poly 1/4/8
8439/5255/2869
 
7.17 Directx8
 
3DMARK
3921
 
Game 1 Low/Medium/High
72.9/55.2/33.6
 
Game 2 Low/Medium/High
88.0/47.7/29.5
 
High Poly 1/4/8
8442/5255/2869

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3867 Posts
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Joined 2000-02-04
I call a 700+ improvement pretty good. Dunno about you guys.

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169 Posts
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Joined 2000-04-04
Dude, rock on!
I just installed Dx8 final today with the 7.17 drivers and my video's jammin. Just the programs that I've tried so far are much better. UT in OpenGL now runs completely smooth durring gameplay, before it was bad jerky, almost unplayable. Red Alert 2 no longer pauses during some sound effects when playing and the video runs 100% smooth now! I've played Counterstrike too and it seemed to help out the new model lag problem alot. This rocks, things are running much smoother now. My Direct3d is stil running slower than a Win98 machine by about half, but everything in general is running really good and smooth.
 
Operating System: Windows 2000 Pro sp1 (running fully PNP w/ ACPI)
Processor: AMD K7 T-Bird 800@900(1.88V,+4degC) w/ 256 Megs PC133
Motherboard: Asus K7a (1004c BIOS) w/ the newest Via 4 in 1, ASUS Promise 100 drivers b32
Hard Drive: Maxtor 1536H2 on the Promise 100
Video: Asus 6600 SGRAM w/ Asus sba bios (AGP Geforce 256,32meg - Nvidia drivers v7.17)
Sound: SB 128 PCI (1373 chip w/ 5.12.01.4035 WDM drivers - certified)
Modem: USR 56K PCI
Network: NETGEAR FA310TX Fast Ethernet Adapter (PCI 10/100 card)
SCSI: PCI Advansys SCSI Host Adapter
CD Burner: Smart&Friendly 4x SCSI
Printer: Epson Stylus 740 (USB)
Scanner: UMAX Astra 1220U (USB)
Misc: Creative PC-DVD 5X drive, USB Intellimouse Optical w/ intellipoint 3.2 (ver. 3.20.0.484), Gravis Xterminator gamepad with 4.2.0.2 driver
DirectX: 8.0 (4.08.00.0400)

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989 Posts
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Joined 2000-05-12
for the life of me, I can't get 7.17 to work in CS.
 
 
 
------------------
NECESSARY EVIL
--Custom Built [H]ard|PC--
<Windows 2000 Advanced Server SP1, IE5.5 SP1, DX8>
Intel Pentium III Coppermine(FCPGA 370) 800eb @ 954 (with an original ThermalTake Golden Orb heatsink)
Asus CUSL2 motherboard(no onboard sound)Rev 1.02 BIOS; rev 1004.003 (Beta)
256MB PC133 SDRAM (1x256 Mushkin Rev2 CAS 2:2:2 5t/7t @ 159mhz)
SuperMicro 760A Full Tower(Modded for more fans and painted Rustoleum Hammered Black)
SP301-RA 300W Athlon Approved Redundant Cooling Power Supply
IBM15-7 15GB UDMA/100 7200RPM hdd & 30GB MAXTOR Diamand Max UDMA/66 7200 RPM hdd
7 80mm,3 92mm, and 2 120mm High Output fans(along with 2 80mm in Power Supply, CPU, and GeForce fans) spewing out well over 1000 CFM
Creative Labs SB Live! X-Gamer running on Liveware 3
Creative Labs Graphics Blaster Annhilator Pro GeForce256 DDR on Detonator 7.17
Logitech Itouch Pro Wireless Ergonomic Keyboard
Microsoft Intellimouse Explorer(Gen 1) & Everglide (HL Giganta)
Logitech Soundman G1 Powered Speakers & AIWA HPX222 Headphones
D-Link DFE-530TX+ 10/100 Ethernet Adapter
Compaq V720 17” (1280x1024) Monitor
Hewlett Packard 660Cse Printer
Iomega 8x4x32 CD-RW & Pioneer 6x DVD/ 32x CD-ROM
Hauppauge WinTV Go
 
-=BetaSystem=-
<Windows 98 and Whistler Advanced Server Beta1>
AMD K6-2 450 @ 480
FIC PA 2013 motherboard
160MB PC100 SDRAM PNY RAM
case frame
Deer 300W Athlon Approved Power Supply
Compaq JBL speakers
SMC 2102 USB 10mbs Ethernet Adapter
Packard Bell 14" (800x640) Monitor
Memorex 4x2x24 CD-RW
>Looking for a keyboard, mouse, video card, sound card, and harddrive

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67 Posts
Location -
Joined 2000-01-19
I have DX 8 installed, and the 7.17 drivers, and when I play CS, I get mottled green/blue guns and player models, same in any other Halflife mod. Also, when I try to go into the color config in display properties, it bluescreens my computer. Any ideas?
 
Diamond Viper 770 Ultra
Pentium II 400
Tyan Tsunami 1830S
256 PC-100 SDRAM
Intel InBusiness 10/100 Ethernet Adapter
3Com 509b NIC
IBM 30.0 GB HD
Maxtor 13.1 GB HD
Quantum 12.7 GB HD
Creative Labs DXR3
Creative Labs DVD-ROM 8x
Yamaha 6x4x16 CDRW
Adaptec 2906 SCSI-2 Controller
Creative Labs SB Live! Value w/Digital I/O Card

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67 Posts
Location -
Joined 2000-01-19
Oh, in addition to that previous post, I'm running Windows 2000 SP 1.

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68 Posts
Location -
Joined 2000-01-21
OP
here are mine
Test DX8 640 DX8 647 DX8 717
Rendering Platform NVIDIA GeForce2 MX NVIDIA GeForce2 MX NVIDIA GeForce2 MX
Resolution 1024*768 1024*768 1024*768
Color Depth 16-bit Color 16-bit Color 16-bit Color
Texture Format 16-bit 16-bit 16-bit
Z-Buffer Depth 16-bit 16-bit 16-bit
Frame Buffer Triple buffering Triple buffering Triple buffering
Refresh Rate VSync Off VSync Off VSync Off
CPU Optimization D3D Hardware T&L D3D Hardware T&L D3D Hardware T&L
3DMark Result 1622.70 2195.92 2118.46 3D marks
CPU Speed 101.20 151.92 148.92 CPU 3D marks
Game 1 - Helicopter - Low Detail 31.87 37.32 35.70 FPS
Game 1 - Helicopter - Medium Detail 22.46 28.45 27.35 FPS
Game 1 - Helicopter - High Detail 11.19 21.00 20.19 FPS
Game 2 - Adventure - Low Detail 40.42 58.00 55.83 FPS
Game 2 - Adventure - Medium Detail 18.32 23.95 23.34 FPS
Game 2 - Adventure - High Detail 10.96 14.29 14.13 FPS
Fill Rate (Single-Texturing) 325.45 325.11 325.15 MTexels/s
Fill Rate (Multi-Texturing) 636.08 635.84 635.81 MTexels/s
High Polygon Count (1 Light) 1454.32 6853.67 6991.62 KTriangles/s
High Polygon Count (4 Lights) 1564.75 4554.35 4553.77 KTriangles/s
High Polygon Count (8 Lights) 884.94 2503.75 2503.21 KTriangles/s
8MB Texture Rendering Speed 169.42 168.48 159.82 FPS
16MB Texture Rendering Speed 90.54 90.22 85.20 FPS
32MB Texture Rendering Speed 46.44 46.39 43.92 FPS
64MB Texture Rendering Speed 0.00 0.00 0.00 FPS
Bump Mapping (Emboss, 3-pass) 88.34 90.32 92.91 FPS
Bump Mapping (Emboss, 2-pass) 127.36 131.69 134.30 FPS
Bump Mapping (Emboss, 1-pass) 234.50 234.44 234.49 FPS
Bump Mapping (Environment) 0.00 0.00 0.00 FPS
 
 
Please attach description of
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all published results, charts
and figures. Description is
available for all projects.
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3DMark is a trademark of
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[This message has been edited by haute (edited 11 November 2000).]