Descent 3 - horrible performance
T-Bird 800 256MB PC133 RAM W2k Pro w/ SP1 Geforce 2 GTS SB Live Value Descent 3 hovers around 30-50fps and stutters wildly in some places, which is odd cuz I can get twice the FPS on my P2 333/V3 3000.
T-Bird 800
256MB PC133 RAM
W2k Pro w/ SP1
Geforce 2 GTS
SB Live Value
Descent 3 hovers around 30-50fps and stutters wildly in some places, which is odd cuz I can get twice the FPS on my P2 333/V3 3000. Any ideas? Tried all of the graphics engines (OGL/D3D) and tried setting the resolution really low.
256MB PC133 RAM
W2k Pro w/ SP1
Geforce 2 GTS
SB Live Value
Descent 3 hovers around 30-50fps and stutters wildly in some places, which is odd cuz I can get twice the FPS on my P2 333/V3 3000. Any ideas? Tried all of the graphics engines (OGL/D3D) and tried setting the resolution really low.
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Descent3 is based on Quake2 engine if I remember.
Have you the right .dll in the game's directory?
Q2 engine likes to have the opengl32.dll at hand.
Have you the right .dll in the game's directory?
Q2 engine likes to have the opengl32.dll at hand.
The only time I have this problem with Descent 3 running under Windows 2000 is when I enable the proprietary 3D sound interfaces in the Descent 3 launcher.
Specifically the problem occurs when I try to use EAX with SoundBlaster Live sound cards or A3D with Aureal sound cards.
If I just enable DirectSound 3D in the Descent 3 launcher everything works smoothly.
Specifically the problem occurs when I try to use EAX with SoundBlaster Live sound cards or A3D with Aureal sound cards.
If I just enable DirectSound 3D in the Descent 3 launcher everything works smoothly.