Detonator 5.17

This is a discussion about Detonator 5.17 in the Windows Hardware category; These ones are a no-go for me UT d3d -> lock-ups Q3A ogl -> lock-ups 3dmark 2000 -> ridiculous (<2500) Go back to 5. 16 Sh***********t !!!!!.

Windows Hardware 9627 This topic was started by , . Last reply by ,


data/avatar/default/avatar36.webp

450 Posts
Location -
Joined 2000-03-08
These ones are a no-go for me
UT d3d ---> lock-ups
Q3A ogl ---> lock-ups
3dmark 2000 ---> ridiculous (<2500)
Go back to 5.16
Sh***********t !!!!!

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May 21
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data/avatar/default/avatar30.webp

81 Posts
Location -
Joined 1999-12-24
Im still using the 3.81 drivers cause every 5.xx locks up even the new 5.17.

data/avatar/default/avatar29.webp

42 Posts
Location -
Joined 1999-10-01
I haven't tested these drivers yet... but all the 5.x drivers lock-up if I use Powerstrip (locks up exactly when Powerstrip loads).. I'm currently using 5.16, no problems
 
------------------
P2 400@516
ABit BX6 2.0
Creative TNT2 Ultra
192MB Ram
WD 8,4GB
WD 30,7GB
Teac 4x/12x CD-R
Creative 5x DVD

data/avatar/default/avatar06.webp

479 Posts
Location -
Joined 1999-10-30
no probs here, runs smooth as
 
------------------
****************************************
Intel PIII 450
ASUS P2B-F (BIOS 1012)
128 MB PC 100 SDRam
Diamond Viper 770 32Mb TNT2 (Det. 5.16)
Quantum Fireball CR 8.4Gb HDD
Tekram DC-310 SCSI Adapter
Panasonic CW-7502 SCSI 8x4 CD-R
Mitsubishi Diamond Data 32x IDE CD Rom
Creative Sound Blaster PCI 64 (ES 1370)
Logitech Wingman Extreme Digital 3D USB
Epson Stylus Color 400
Dynalink V1456VQE-R External 56k V.90
Daewoo 710b 17"
Windows 2000 2195.1
****************************************
#NTCompatible on UNDERNET!!!

data/avatar/default/avatar33.webp

183 Posts
Location -
Joined 2000-01-06
can't play Euro 2000 with 5.17, the players are all black shadows went back to 3.84 btw some 3.xx won't let be play this game in 800x600, 3.84 seems steady.

data/avatar/default/avatar01.webp

4 Posts
Location -
Joined 2000-05-22
Oh yea meant to say, can't run anything OpenGL with these drivers. D3D rocks but OpenGL hasn't worked for me since the 5.14 drivers.
Dual CPU W2k System
 
Specs:
Tyan Tiger 100 256MB RAM
GeForce DDR 256
Millenium II 4MB
Apaptec 2940UW Scsi Interface (10k 4GB OS drive - 6x4x16x CD-RW)
Promise Fastrak66 Ultra ATA/66 Raid (2* Maxtor 27.2GB Striped for RAID-0 50GB Total)
OnBoard UDMA (6GB games drive - 10x DVD-ROM)
Intel 10/100 NIC (Connected to HUB and going out to DSL 768k/128k connection)
SB Live! Value (Four Point Surround with Sub)
 
[This message has been edited by JVail (edited 22 May 2000).]

data/avatar/default/avatar01.webp

4 Posts
Location -
Joined 2000-05-22
If anyone else is having these issues let me know.
 
[This message has been edited by JVail (edited 22 May 2000).]

data/avatar/default/avatar30.webp

143 Posts
Location -
Joined 1999-08-07
Now:
No Probs at all Now
 
Intel cc820 (MTH)
PIII 600EB
128mb 133Mhz
CL Geforce 256
 
Before:
Lots of probs with IExplorer lockups with
 
Intel SE440BX2
PIII 500
256Mb Ram
CL Geforce 256

data/avatar/default/avatar14.webp

14 Posts
Location -
Joined 1999-11-16
I've have a TNT1 so I guess my results my be different to others but here goes anyway.
 
D3D is Rock solid and quicker.
 
OGL is slow as f**k.
 
I copied the OGL dll from the 5.13 driver set into the winnt\win32 folder and all is well. I've found this version of the OGL driver to be the quickest by far.
 
Outrage
--
196MB
P3 800

data/avatar/default/avatar27.webp

130 Posts
Location -
Joined 2000-04-26
Major fog in d3d games, cant see a dang thing but hazy outlines. Had to go back to 5.16 : ( Didnt even try Open GL.
Later...
RattDawg