Dungeon Siege Benchmark
Quote: ExtremeTech, a Ziff Davis subsidiary hardware website, together with Gas Powered Games and Microsoft today announced the availability of a benchmarking add-on for Dungeon Siege. he benchmark is a rolling demo in which the game is actually playing itself as a character runs through various aspects of the world.
http://www.warp2search.net/article.php?sid=4563&mode=thread&order=0
Quote: ExtremeTech, a Ziff Davis subsidiary hardware website, together with Gas Powered Games and Microsoft today announced the availability of a benchmarking add-on for Dungeon Siege. he benchmark is a rolling demo in which the game is actually playing itself as a character runs through various aspects of the world. Note that during the benchmark run, AI is active and large amounts of world data are streaming through your system. Dungeon Siege scales with CPU, memory and graphics capabilities, making it a good system test -- but it will also scale well if you vary single subsystems (eg, changing out graphics cards or varying resolutions.)
"When Chris Taylor described Dungeon Siege's unique architecture to me, I knew it would make an excellent stress test for PC systems and graphics card," noted ExtremeTech's Loyd Case. "We worked with the Dungeon Siege team, supplying them with the main spec. They did a great job of turning that spec into a great benchmark. We'll be using it as a key component of our 3D GameGauge 3.0 benchmark."
Quote: ExtremeTech, a Ziff Davis subsidiary hardware website, together with Gas Powered Games and Microsoft today announced the availability of a benchmarking add-on for Dungeon Siege. he benchmark is a rolling demo in which the game is actually playing itself as a character runs through various aspects of the world. Note that during the benchmark run, AI is active and large amounts of world data are streaming through your system. Dungeon Siege scales with CPU, memory and graphics capabilities, making it a good system test -- but it will also scale well if you vary single subsystems (eg, changing out graphics cards or varying resolutions.)
"When Chris Taylor described Dungeon Siege's unique architecture to me, I knew it would make an excellent stress test for PC systems and graphics card," noted ExtremeTech's Loyd Case. "We worked with the Dungeon Siege team, supplying them with the main spec. They did a great job of turning that spec into a great benchmark. We'll be using it as a key component of our 3D GameGauge 3.0 benchmark."
Participate on our website and join the conversation
This topic is archived. New comments cannot be posted and votes cannot be cast.
Responses to this topic
Wow thats pretty impressive, especially the end battle, first time ive seen a proper big scary dragon.
Anyway, just gave it a quick run through, it really kills the fps when its loading a new area but once its there it runs perfectly.
Could probably get higher with tweaks but whats the point.
Total Sample Time : 192.44 s (13496 frames)
Min Frame Delta : 3.40 ms (294.54 fps)
Max Frame Delta : 166.67 ms (6.00 fps)
Average Frame Delta: 14.26 ms (70.13 fps)
Anyway, just gave it a quick run through, it really kills the fps when its loading a new area but once its there it runs perfectly.
Could probably get higher with tweaks but whats the point.
Total Sample Time : 192.44 s (13496 frames)
Min Frame Delta : 3.40 ms (294.54 fps)
Max Frame Delta : 166.67 ms (6.00 fps)
Average Frame Delta: 14.26 ms (70.13 fps)