Expanded Memory Problems in WIN XP!!!!!!

Okay, so I've tried everything for a lot of DOS games that use Expanded Memory. . . I've tried the Memory tabs, the VDMSound thing, everything. . I now think it's a problem with XP itself. Here's what's wrong: No matter what I set my expanded and extended memory to, I get the following output when I run the the fol ...

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Okay, so I've tried everything for a lot of DOS games that use Expanded Memory...
 
I've tried the Memory tabs, the VDMSound thing, everything.. I now think it's a problem with XP itself.
 
Here's what's wrong: No matter what I set my expanded and extended memory to, I get the following output when I run the the following command in my autoexec.nt file that I'm using for my PIFs:
 
MEM /C > C:\ memory.txt
 
Here's the Output:
 
[...some text clipped...]
 
Total bytes available to programs (Conventional+Upper) : 625184 (610.5K)
Largest executable program size : 599168 (585.1K)
Largest available upper memory block : 24128 ( 23.6K)
 
33554432 bytes total contiguous extended memory
0 bytes available contiguous extended memory
16628736 bytes available XMS memory
MS-DOS resident in High Memory Area
 
The "0 bytes" available never changes.. for some reason, the total memory is all I can control, but %&$#ing XP doesn't give any to the game. How can I fix this??
 
I'm running:
WIN XP Pro - SP1
IBM Thinkpad T30 - 1.6Ghz
512MB Ram
etc.. etc.. I can't possibly be out of memory or anything. I just think Bill Gates is doing something funny.
 
Thanks,
Prabhath
(if possible, please send email to me if you have a fix)

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