Final Fantasy VII NOT working on Winxp
Hello there, im having trouble running FFVII on windows XP, even AFTER applying the riva patch and the chocobo patch. When i try to start it, it just closes itself, and that's it. . . no screen, no nothing.
Hello there, im having trouble running FFVII on windows XP, even AFTER applying the riva patch and the chocobo patch.
When i try to start it, it just closes itself, and that's it... no screen, no nothing.
I installed it without the directshow drivers, directX5 (obviously on this one) and yamaha synthethizer.
Maybe the crash is because i didn't installed the directshow drivers?
Thanks in advance
Sorry, forgot to post my system specs, in case the trouble is there
WinXP pro SP1
Athlon XP 2100+
512 mb DDR
PNY Verto Geforce 4 TI 4600
When i try to start it, it just closes itself, and that's it... no screen, no nothing.
I installed it without the directshow drivers, directX5 (obviously on this one) and yamaha synthethizer.
Maybe the crash is because i didn't installed the directshow drivers?
Thanks in advance
Sorry, forgot to post my system specs, in case the trouble is there
WinXP pro SP1
Athlon XP 2100+
512 mb DDR
PNY Verto Geforce 4 TI 4600
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I tried putting won98/me compatibility... didn't worked... just switched to black screen and that's it
http://www.ffseven.com/faq.php
In particular, install the movie patch (it's a newer version of the video codec provided in the DirectShow drivers package). Also, try installing the Cetra utility (from http://ficedula.cjb.net/) and enabling debug mode.
In particular, install the movie patch (it's a newer version of the video codec provided in the DirectShow drivers package). Also, try installing the Cetra utility (from http://ficedula.cjb.net/) and enabling debug mode.
done both suggestions.
The applog that cetra does on debug mode shows that the program is stopping (but without error messages) while loading the textures to video memory
Here's what the applog contains:
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 124846080 FREE 124807168
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 480 H 360 P 480 RGB 1 BPP 8
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 1024 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 1200 P 1600 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 480 H 360 P 960 RGB 1 BPP 16
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 1024 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 1200 P 3200 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32
DD MODE: W 1600 H 1200 P 6400 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 1 BITS 8 RGBA 0:0:0:0
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE D:\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 1:SB Live! Sw Synth [A400], mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: D:\Final Fantasy VII\Data\midi\midi.lgp
MULTIMEDIA ERROR: At least one parameter is invalid. in FILE C:\lib\src\sound\midi1.cpp LINE 356
midiOutGetVolume returned: ffffffff
Volume control unsupported
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
set music volume: 127
MIDI set master volume: 100
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
and that's the end of it.
The applog that cetra does on debug mode shows that the program is stopping (but without error messages) while loading the textures to video memory
Here's what the applog contains:
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 124846080 FREE 124807168
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 480 H 360 P 480 RGB 1 BPP 8
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 1024 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 1200 P 1600 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 480 H 360 P 960 RGB 1 BPP 16
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 1024 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 1200 P 3200 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32
DD MODE: W 1600 H 1200 P 6400 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 1 BITS 8 RGBA 0:0:0:0
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE D:\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 1:SB Live! Sw Synth [A400], mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: D:\Final Fantasy VII\Data\midi\midi.lgp
MULTIMEDIA ERROR: At least one parameter is invalid. in FILE C:\lib\src\sound\midi1.cpp LINE 356
midiOutGetVolume returned: ffffffff
Volume control unsupported
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
set music volume: 127
MIDI set master volume: 100
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
and that's the end of it.
Done that, and it doesn't show any movies. if i start pressing buttons after i run it, it takes me to the New Game/Continue screen... once i select new game, a black screen comes and stays. Im going to check with some saved games and post the results.
it seems the problem is in the movies, eve media player can't open the movies from the cd. i started a new game and waited a while to see if something happened... nothing.
Any fix for this?
BTW, i couldn't find any of my old saved games, can someone send one to me, just to check if that is the problem?
darth_striker@hotmail.com
Any fix for this?
BTW, i couldn't find any of my old saved games, can someone send one to me, just to check if that is the problem?
darth_striker@hotmail.com
The only fix I know of is to install the upside-down movie patch which you say you've already done...
I just uploaded my saved games to http://www.ffseven.com/saves.php
I just uploaded my saved games to http://www.ffseven.com/saves.php
Using your saved games, i tested the game again, and it works perfectly.
I just reinstalled the directshow codecs from the FF7 installation disk, but the movies still wont work.
Maybe it's because i have a lot of codecs installed on my machine, that some of them are causing some conflicts?
I just reinstalled the directshow codecs from the FF7 installation disk, but the movies still wont work.
Maybe it's because i have a lot of codecs installed on my machine, that some of them are causing some conflicts?
Ok, please confirm that you have installed the upside-down movie patch - you want that, not the directshow drivers off the cd. This has worked for everyone else I have talked to. Other than that, I really have no other suggestions.
more than likely the problem resides in some codec conflict. after i reinstalled the fix for the upside down movies, WMP will crash and even the explorar will crash if i try to open the movies directly..
As for the game, it still gets on a black screen instead of playing any movies
As for the game, it still gets on a black screen instead of playing any movies
indeed, it was a codec conflict. after i uninstalled the ACE codec pack, the videos worked perfectly... now the problem is, that the sound effects aren't working
BTW, someone knows how to use soundfonts in windows xp? i got a sb live! 5.1, and the midi soundfonts used with FF7 are a lot better than the default midis.
BTW, someone knows how to use soundfonts in windows xp? i got a sb live! 5.1, and the midi soundfonts used with FF7 are a lot better than the default midis.
The people at http://forums.qhimm.com/ will almost certainly be able to help you with your sound-related issues...
hello! I know this thread has been idle for almost a year. I just found this site while googling.
I solved the exact same problem with the movie by disabling the Windows Compatability thing... or I changed it back to WinXP. I forgot which one... but the Windows Compatibility thing set to Win98/ME didn't allow the video to work for me either.
I solved the exact same problem with the movie by disabling the Windows Compatability thing... or I changed it back to WinXP. I forgot which one... but the Windows Compatibility thing set to Win98/ME didn't allow the video to work for me either.