For the old DOS gamers: OpenGL ports of CLASSICS!

I tried setting up DoomGL last year, but didn't have much success. I actually ahve full copies of them now though, and now that I know about NewWolf I'm testing that out with my Wolfenstein3D/Spear oF Destiny installer.

Slack Space 1613 This topic was started by ,


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I tried setting up DoomGL last year, but didn't have much success. I actually ahve full copies of them now though, and now that I know about NewWolf I'm testing that out with my Wolfenstein3D/Spear oF Destiny installer

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OP
Wolf won't run for me, crashes every time, right near the start

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Alot of people get confused over the names of some of the ports:
DoomGL, GLHeretic, and GLHexen are outdated ports that were basically first attempts in the field. They were good but only on 3dfx hardware, and didn't offer much in terms of options. JDoom/JHeretic/JHexen are FAR Superior [they support GL AND DIRECT3D with equal quality, pick the one your card likes best] , they absolutely rock and have Quake style options and menu screens and multiplayer setups. NewWolf is probably the best WolfGL port. ZdoomGL is a GL version of Zdoom, which is required for some WADS. There is also Doom Legacy which has some GL functionality too. Oh by the way, I recommend that you guys check NewHexen
http://www.raven-games.com/hosted/newhexen/
This port for HEXEN 2, yes Hexen 2, adds some fog, incorporates the Demoness character into normal Hexen 2, so if you don't own the Mission Pack you can still use her in normal Hexen 2 with this port. This port is also a base for a future community mission pack.

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No problem man, I have been following the game source port scene for a while now, I also have access to posting news at
http://www.raven-games.com so i have come across these things a lot.

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LOL. I forgot about that Quake port, that port is far better than the original GL Quake, its not so dark...I played both Quake Mission Packs with that port and it was great.

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989 Posts
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What I wouldn't mind seeing is an OpenGL port for Terminal Velocity. Not so much for the updated graphics, I can live wothout those, but so I can actually get the game running on my nVidia graphics card. Some bright spark at nVidia decided it would be a good idea to leave paletted texture support out of the Riva TNT (and every successive chipset too I believe) and since TV relies on paletted textures I can't play it.

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Me to Admiral LSD I would love to see Terminal Velocity run again hehe in fact I even found full ver CDROM (Thank god for Pawn Shop) not to long ago damm it DOS so I can SW CDROM hehe.
You do know that Hellbender is base of it.

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Wasn't Microsoft's Fury3 based off of Terminal Velocity too?

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HELP! I can't get Quake to run, I'm on WinXP, 1.4ghzAhty, 512 Ram, GF2Ultra with latest drivers...
 
All the game does is open a DOS Window (presumably to load up in) then it quits and leaves me scratching my head
 
Please please help me!
ps, is that mod meant to be run like QUAKE.EXE -game [mod folder] ?
 
 
Thanks

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Never mind, got it running now

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Terminal Velocity works fine in Connectix Virtual PC.
 
In 2k/XP DOS box it'll run but the graphics are very shaky. Also of course no VESA.

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Quote:
You do know that Hellbender is base of it.

Quote:
Wasn't Microsoft's Fury3 based off of Terminal Velocity too?

Yeah I did but I tried a demo of Fury3 and it wasn't as good... especially in the music department, the track from Tei Tenga in the original TV owns.

Quote:
Terminal Velocity works fine in Connectix Virtual PC.

In 2k/XP DOS box it'll run but the graphics are very shaky. Also of course no VESA.

I did try it with Virtual PC but it was just too slow. Maybe that was because I was using Win98SE as the virtual OS... When I get my machine working again (the fans in the power supply and graphics card both need replacing) I'll try again with DOS as the OS instead...

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I have Fury 3, and it does run on W2k and XP, but it sucks. But you need to keep things in perspective with the original Win95 games, as they were as quirky as the operating system.
 
K
 
PS->Is there any OpenGL ports of Duke Nukem 3d?

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Quote:PS->Is there any OpenGL ports of Duke Nukem 3d?

Theres GLDuke but I don't think thats quite finished yet.

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There is GL Duke but you can't do much yet, but its been like that for years now. When it comes to Duke Nukem everything seems to take...........forever. he he he [insert evil grin here]

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I have all of the original games:
 
Doom (1,2,Final,etc)
Wolfenstein
Heretic(1,2)
Hexen(1,2)
Duke3d
Blood(1,2,etc)
Shadow Warrior
Quake (1,2,3,etc)
 
and some other FPS games and have all the mission packs etc. These are all old and original versions. I want to play them on XP (if possible) and more importantly I want to play them with the updated graphics and sound that is mentioned in this thread.
 
Can someone PLEASE provide specific links to do this for all of these games. Plain english and specific links and instructions if possible...for dummies
 
Thanks VERY much in advance. These old games are the best and I'd love to play them again.
 
How about MAME? Can old arcade games be played in XP?
 
 
Thanks again.

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Thanks!
 
I have NewWolf3D, JDoom, JHexen, JHeretic and GLQuake and they all work great! (except for GLQuake being dark and not looking nearly as good as the screenshot).
 
Now I need to get Blood (I found something called qBlood http://www.planetblood.com/qblood/ but haven't checked it out yet), Duke3D (glDuke project was killed) and Shadow Warrior.
 
I still haven't gotten to Mame32 yet either.
 
Anyhow, just wanted to say thanks!

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There's a fix for the DARKNESS in GLQuake....can't remember what it was tho.

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Quote:
There's a fix for the DARKNESS in GLQuake....can't remember what it was tho.


I found a fix at http://www.planetquake.com/frib/glquake.html#Idgamma . I used the author's pak2.pak file. However, even though it fixes the problem with darkness, the quality isn't great. In fact, regular Quake looks better. It does at least work so that I can play it in XP.

If it makes any difference, I'm using a TNT2 Ultra card. I did read that 3dfx cards provide better results in glQuake.

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Man its great to see this thread up and running again.
 
MisterX, Qblood is a good port but it isn't finished yet, the team even asked to me join them but due to a lack of time, I didn't. What they are trying to do is convert everything from Blood and put it into Quake. So they are changing models and maps to Quake form. They are even considering jumping to the Quake 2 engine as well.
 
Last I heard they may even use the Doomsday engine [powers JDoom, JHeretic, and JHexen] and create JBlood or so, but I have no idea what is going on there right now, if I find out more, I will post.
 
As for Duke Nukem, the GL port may get finished and it may not.
 
As for Shadow Warrior, I doubt anybody will come along and make a Win32/DirectX/ or OpenGL port for it.
 
You can still play these if you use a Win9x startup disk and still have a FAT32 partition, you'll need DOS sound drivers to get sound for them. Or you can play them in XP without sound. Or try that VDMSound emulation sound hack or SoundFX 2000.
 
VDM Sound: http://www.ece.mcgill.ca/~vromas/vdmsound/
SoundFX 2000: http://www.softsystem.co.uk/page4.htm
 
Oh by the way, the J-Series ports have a new homepage at http://www.doomsdayhq.com great new page and I think he just released a new version of the unified release which has all 3 ports in one .exe file.

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Well I thought I would throw these in as well. Been playing Quake 2 all over again, and found this great source port which adds some new special effects, a nightmare skill setting, and better lighting. (Quake 2 was a tad on the dark side)
 
Check out Quake 2 MAX here:
http://modscape.telefragged.com/q2max/
 
Tip: Be careful when enabling Cell Shading, it tends to hard lock my system and its effect is no good.
 
Also I found another Quake source port called Tenebrae:
You can find it here:
http://users.pandora.be/hollemeersch/blackrose
 
This amazing port adds major new lighting effects. Remember the purple sky in Quake? Well it now glows a purple haze on parts of a level. There is smoke coming out of the ground and pipes, you can patch it for transparent water, the teleporters are now blue electric force fields that are transparent and they cast blue hues along the wall. Absolutely impressive. Runs fast on Geforce cards, still slow on Radeons.
I am checking it out now apparently adds some transparency effects to the water, full 32-bit color too.