For the old DOS gamers: OpenGL ports of CLASSICS!
I tried setting up DoomGL last year, but didn't have much success. I actually ahve full copies of them now though, and now that I know about NewWolf I'm testing that out with my Wolfenstein3D/Spear oF Destiny installer.
I tried setting up DoomGL last year, but didn't have much success. I actually ahve full copies of them now though, and now that I know about NewWolf I'm testing that out with my Wolfenstein3D/Spear oF Destiny installer
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Quote:Terminal Velocity works fine in Connectix Virtual PC.
OK, when running TV in VPC (with DOS 6.21 as the guest OS) I'll get this problem where the keyboard will hard lock in one direction causing me to spin out of control. The quick fix is to press Esc twice but that is not only annoying but the problem will just recur a few seconds later anyway. Know of a proper solution?
OK, when running TV in VPC (with DOS 6.21 as the guest OS) I'll get this problem where the keyboard will hard lock in one direction causing me to spin out of control. The quick fix is to press Esc twice but that is not only annoying but the problem will just recur a few seconds later anyway. Know of a proper solution?
I think with tenebrae you need to add in the console, +mlook 1 for mouse looking, I can't remember if its implemented in the menus.
As an addition, I was checking out the new Doomsday engine release, there are some new high resolution textures for Jheretic and Jhexen, the textures stay true to the original games but have been modified with Photoshop to give them a much sharper look.
http://www.doomsdayhq.com/res_textures.php
By the way I came across some new high resolution textures for Quake.
http://switch.to/qe1m1textures
And after discovering these I came to another Quake source port which is a continuation of TomazQuake, which is now pretty much dead, its called TeleJano and will probably run better than Tenebrae but won't look like Tenebrae.
http://telejano.berlios.de/wiki3/
Screenshots for Telejano:
http://telejano.berlios.de/wiki3/index.php/ScreenShots4.3
As an addition, I was checking out the new Doomsday engine release, there are some new high resolution textures for Jheretic and Jhexen, the textures stay true to the original games but have been modified with Photoshop to give them a much sharper look.
http://www.doomsdayhq.com/res_textures.php
By the way I came across some new high resolution textures for Quake.
http://switch.to/qe1m1textures
And after discovering these I came to another Quake source port which is a continuation of TomazQuake, which is now pretty much dead, its called TeleJano and will probably run better than Tenebrae but won't look like Tenebrae.
http://telejano.berlios.de/wiki3/
Screenshots for Telejano:
http://telejano.berlios.de/wiki3/index.php/ScreenShots4.3
Keep your eyes on this sucker:
Quake 2 Evolved
http://www.planetquake.com/blur/news.htm
http://www.planetquake.com/blur/screenshots.htm
Now that is impressive...
Quake 2 Evolved
http://www.planetquake.com/blur/news.htm
http://www.planetquake.com/blur/screenshots.htm
Now that is impressive...
Evolved has really impressed me, the fogging looks great and for once Q2 isn't dark, the engine has adjustable intensity and lighting settings. For me I have to keep the brightness really high since the game is just too dark. I used to use a utility called Q2Gamma, but while makes the colors look brighter the game still looks WAY too dark in some areas. They have a ton of more improvements to implement, I was reading most of them at the PlanetQuake forums, they are quite eager with this project. Should be a good one.
The first beta release of Quake 2 Evolved has arrived, and I am quite impressed.
http://www.planetquake.com/blur
http://www.planetquake.com/blur
If you hadn't seen this yet, have a look here.
Recently 3D Realm's released the source code to Rise of the Triad. While I wasn't big fan of this game, the source is out and I am sure in time ports for OpenGL/Direct3D/Win32/Linux and Mac will come along. You can check it out at:
www.3drealms.com
Now if only 3D Realm's would release the source for the BUILD engine, then it would be easier for fans to make GL ports of Blood, Duke Nukem 3D, Shadow Warrior, and Redneck Rampage.
www.3drealms.com
Now if only 3D Realm's would release the source for the BUILD engine, then it would be easier for fans to make GL ports of Blood, Duke Nukem 3D, Shadow Warrior, and Redneck Rampage.
Quote:Quote:Wasn't Microsoft's Fury3 based off of Terminal Velocity too?
pmistry no Fury3 is Terminal Velocity but HellBender was remake of Terminal Velocity or aka Fury3.
Ahh that clears that up, thanks.
To DosFreak, I didn't even know that the BUILD source was out, however, the fact that you mentioned that some parts of the engine were programmed by others, explains why source ports haven't evolved for those games.
pmistry no Fury3 is Terminal Velocity but HellBender was remake of Terminal Velocity or aka Fury3.
Ahh that clears that up, thanks.
To DosFreak, I didn't even know that the BUILD source was out, however, the fact that you mentioned that some parts of the engine were programmed by others, explains why source ports haven't evolved for those games.
SOURCE PORT UPDATES:
Doom, Ultimate Doom, Doom 2, Final Doom, Heretic, Hexen:
Doomsday Engine
Go here: http://www.doomsdayhq.com/
You can grab the current release, see future upgrades, and grab all new high resolution textures, re-made textures, and of course 3D models. Just check out the new re-made Heretic textures...damn it looks good.
Doom Legacy, still going.
Go here: http://sourceforge.net/projects/doomlegacy
Zdoom, required for some WADs.
Go here: http://zdoom.org/
Quake:
Tenebrae, adds Doom3 like lightning effects.
Go here: http://tenebrae.sourceforge.net/
Tenebrae2, a new engine that has EVEN better lightning effects.
Go here: http://www.tenebrae2.com/
Tomaz Quake, outdated and now a dead project.
Go here: http://tomaz.quakesrc.org/scs/
Telejano, continuation of the Tomaz Quake project.
Go here: http://telejano.berlios.de/wiki3/
MHQuake, dead project.
Go here: http://mhquake.quakesrc.org/
XQuake and ProQuake, these ports seem dead but you can still get them.
Go here: http://www.stormzero.com/rune/wwwmain.html
Information for Quake 1 source stuff go here: http://www.quakesrc.org/
Quake 2
Quake 2 Evolved, now at v0.23 it is fully functional and performs well.
Go here: http://www.planetquake.com/blur/
Quake 2 Max, still updated a bit.
Go here: http://www.planetquake.com/quake2max
Hexen 2
New Hexen: this project gets updated every once in awhile, but still quite solid, new release just came out.
Go here: http://www.raven-games.com/hosted/newhexen/
Duke Nukem 3D
Alex's GLDuke, seems dead to me.
Go here: http://pages.infinit.net/glduke/
GLDuke, no homepage yet, and I don't think it will happen either.
Go here: http://glduke.sourceforge.net/
Blood
Qblood, seems dead to me, and the website is gone.
Was here: http://www.planetblood.com/qblood
Shadow Warrior
No known projects for this game, source is not out either.
Rise of the Triad
Win32 port, just ROTT dumped into Win32 exe format.
Go here: http://www.apogeegames.com/rott
Icculus's port, still under development.
Go here: http://icculus.org/rott/
Wolfenstein 3D
WolfGL
Go here: http://wolfgl.sourceforge.net/
NewWolf
Go here: http://wolfgl.narod.mu/
That is all I got...thought I would just update peope on the status of these projects.
Doom, Ultimate Doom, Doom 2, Final Doom, Heretic, Hexen:
Doomsday Engine
Go here: http://www.doomsdayhq.com/
You can grab the current release, see future upgrades, and grab all new high resolution textures, re-made textures, and of course 3D models. Just check out the new re-made Heretic textures...damn it looks good.
Doom Legacy, still going.
Go here: http://sourceforge.net/projects/doomlegacy
Zdoom, required for some WADs.
Go here: http://zdoom.org/
Quake:
Tenebrae, adds Doom3 like lightning effects.
Go here: http://tenebrae.sourceforge.net/
Tenebrae2, a new engine that has EVEN better lightning effects.
Go here: http://www.tenebrae2.com/
Tomaz Quake, outdated and now a dead project.
Go here: http://tomaz.quakesrc.org/scs/
Telejano, continuation of the Tomaz Quake project.
Go here: http://telejano.berlios.de/wiki3/
MHQuake, dead project.
Go here: http://mhquake.quakesrc.org/
XQuake and ProQuake, these ports seem dead but you can still get them.
Go here: http://www.stormzero.com/rune/wwwmain.html
Information for Quake 1 source stuff go here: http://www.quakesrc.org/
Quake 2
Quake 2 Evolved, now at v0.23 it is fully functional and performs well.
Go here: http://www.planetquake.com/blur/
Quake 2 Max, still updated a bit.
Go here: http://www.planetquake.com/quake2max
Hexen 2
New Hexen: this project gets updated every once in awhile, but still quite solid, new release just came out.
Go here: http://www.raven-games.com/hosted/newhexen/
Duke Nukem 3D
Alex's GLDuke, seems dead to me.
Go here: http://pages.infinit.net/glduke/
GLDuke, no homepage yet, and I don't think it will happen either.
Go here: http://glduke.sourceforge.net/
Blood
Qblood, seems dead to me, and the website is gone.
Was here: http://www.planetblood.com/qblood
Shadow Warrior
No known projects for this game, source is not out either.
Rise of the Triad
Win32 port, just ROTT dumped into Win32 exe format.
Go here: http://www.apogeegames.com/rott
Icculus's port, still under development.
Go here: http://icculus.org/rott/
Wolfenstein 3D
WolfGL
Go here: http://wolfgl.sourceforge.net/
NewWolf
Go here: http://wolfgl.narod.mu/
That is all I got...thought I would just update peope on the status of these projects.
Hi AlecStarr,
I totally forgot to put Wolfenstein ports into my last post...and I just ran across a post that a new release of NewHexen actually came out! So the project is not dead as I thought it was...lol. I am going to update my last post.
PS - That Tenebrae 2 really looks GOOD. The new re-made textures for Heretic and Hexen sure make those games look like they are on steroids. Who would have thought those games and Doom would be so buffed up like they are today, new graphics, new textures, 3D models, upgraded sound engine, 3D acceleration....wow. Furthermore, the guy who works on Doomsday will work on Pixel Shader technology to make those games look a bit more like Tenebrae.
I totally forgot to put Wolfenstein ports into my last post...and I just ran across a post that a new release of NewHexen actually came out! So the project is not dead as I thought it was...lol. I am going to update my last post.
PS - That Tenebrae 2 really looks GOOD. The new re-made textures for Heretic and Hexen sure make those games look like they are on steroids. Who would have thought those games and Doom would be so buffed up like they are today, new graphics, new textures, 3D models, upgraded sound engine, 3D acceleration....wow. Furthermore, the guy who works on Doomsday will work on Pixel Shader technology to make those games look a bit more like Tenebrae.