For the old DOS gamers: OpenGL ports of CLASSICS!

I tried setting up DoomGL last year, but didn't have much success. I actually ahve full copies of them now though, and now that I know about NewWolf I'm testing that out with my Wolfenstein3D/Spear oF Destiny installer.

Slack Space 1613 This topic was started by ,


data/avatar/default/avatar32.webp

121 Posts
Location -
Joined 2000-08-22
I tried setting up DoomGL last year, but didn't have much success. I actually ahve full copies of them now though, and now that I know about NewWolf I'm testing that out with my Wolfenstein3D/Spear oF Destiny installer

Participate on our website and join the conversation

You have already an account on our website? Use the link below to login.
Login
Create a new user account. Registration is free and takes only a few seconds.
Register
This topic is archived. New comments cannot be posted and votes cannot be cast.

Responses to this topic


data/avatar/default/avatar32.webp

989 Posts
Location -
Joined 2001-08-14
Quote:Terminal Velocity works fine in Connectix Virtual PC.

OK, when running TV in VPC (with DOS 6.21 as the guest OS) I'll get this problem where the keyboard will hard lock in one direction causing me to spin out of control. The quick fix is to press Esc twice but that is not only annoying but the problem will just recur a few seconds later anyway. Know of a proper solution?

data/avatar/default/avatar15.webp

1047 Posts
Location -
Joined 2000-04-17
Yep thanks to Tenebrae I will be replaying Scourge of Armagon and Dissolution of Eternity, after finishing up Quake 2 of course. I got a couple of weeks before university starts again so this is quite excellent.

data/avatar/default/avatar38.webp

4 Posts
Location -
Joined 2002-07-26
I'm really busy these days, but I'll definately look at these other Quake releases.
 
Between these great old 3D shooters and MAME on XP, who needs to buy new games?

data/avatar/default/avatar15.webp

1047 Posts
Location -
Joined 2000-04-17
I think with tenebrae you need to add in the console, +mlook 1 for mouse looking, I can't remember if its implemented in the menus.
 
As an addition, I was checking out the new Doomsday engine release, there are some new high resolution textures for Jheretic and Jhexen, the textures stay true to the original games but have been modified with Photoshop to give them a much sharper look.
 
 
http://www.doomsdayhq.com/res_textures.php
 
By the way I came across some new high resolution textures for Quake.
 
http://switch.to/qe1m1textures
 
And after discovering these I came to another Quake source port which is a continuation of TomazQuake, which is now pretty much dead, its called TeleJano and will probably run better than Tenebrae but won't look like Tenebrae.
 
http://telejano.berlios.de/wiki3/
 
Screenshots for Telejano:
 
http://telejano.berlios.de/wiki3/index.php/ScreenShots4.3

data/avatar/default/avatar15.webp

1047 Posts
Location -
Joined 2000-04-17
That's rough, hope it turns out ok.
 
Yeah I'll keep posting news on the source port front on this thread, they just keep getting better. I mean just look at Tenebrae, who would have thought that Quake 1 would like that?

data/avatar/default/avatar39.webp

3867 Posts
Location -
Joined 2000-02-04
Because it was in XP gaming. This applies to 9x/NT4/2K as well. Gaming applies to all OS's...not just XP as MS would like you to believe.

data/avatar/default/avatar31.webp

1015 Posts
Location -
Joined 2001-06-29
So you were just looking for something to 'moderate' then

data/avatar/default/avatar15.webp

1047 Posts
Location -
Joined 2000-04-17
It is quite amazing what amateur mod guys can do these days.

data/avatar/default/avatar15.webp

1047 Posts
Location -
Joined 2000-04-17
Evolved has really impressed me, the fogging looks great and for once Q2 isn't dark, the engine has adjustable intensity and lighting settings. For me I have to keep the brightness really high since the game is just too dark. I used to use a utility called Q2Gamma, but while makes the colors look brighter the game still looks WAY too dark in some areas. They have a ton of more improvements to implement, I was reading most of them at the PlanetQuake forums, they are quite eager with this project. Should be a good one.

data/avatar/default/avatar15.webp

1047 Posts
Location -
Joined 2000-04-17
Hey, great screen shot, I like the fact that this source port really gives the Quake 2 game engine a major brightness overhaul. The game is just so dark for me normally, but now it looks nicer when you adjust the overbright settings.

data/avatar/default/avatar15.webp

1047 Posts
Location -
Joined 2000-04-17
Recently 3D Realm's released the source code to Rise of the Triad. While I wasn't big fan of this game, the source is out and I am sure in time ports for OpenGL/Direct3D/Win32/Linux and Mac will come along. You can check it out at:
 
www.3drealms.com
 
Now if only 3D Realm's would release the source for the BUILD engine, then it would be easier for fans to make GL ports of Blood, Duke Nukem 3D, Shadow Warrior, and Redneck Rampage.

data/avatar/default/avatar39.webp

3867 Posts
Location -
Joined 2000-02-04
The BUILD engine source is out. Released by Ken Silverman himself. Unfortunately the games you listed use many parts which were not programmed by Ken.

data/avatar/default/avatar25.webp

1297 Posts
Location -
Joined 1999-07-16
Quote:Wasn't Microsoft's Fury3 based off of Terminal Velocity too?

pmistry no Fury3 is Terminal Velocity but HellBender was remake of Terminal Velocity or aka Fury3.

data/avatar/default/avatar15.webp

1047 Posts
Location -
Joined 2000-04-17
Quote:Quote:Wasn't Microsoft's Fury3 based off of Terminal Velocity too?

pmistry no Fury3 is Terminal Velocity but HellBender was remake of Terminal Velocity or aka Fury3.

Ahh that clears that up, thanks.

To DosFreak, I didn't even know that the BUILD source was out, however, the fact that you mentioned that some parts of the engine were programmed by others, explains why source ports haven't evolved for those games.

data/avatar/default/avatar15.webp

1047 Posts
Location -
Joined 2000-04-17
SOURCE PORT UPDATES:
 
Doom, Ultimate Doom, Doom 2, Final Doom, Heretic, Hexen:
 
Doomsday Engine
Go here: http://www.doomsdayhq.com/
 
You can grab the current release, see future upgrades, and grab all new high resolution textures, re-made textures, and of course 3D models. Just check out the new re-made Heretic textures...damn it looks good.
 
Doom Legacy, still going.
Go here: http://sourceforge.net/projects/doomlegacy
 
Zdoom, required for some WADs.
Go here: http://zdoom.org/
 
 
Quake:
 
Tenebrae, adds Doom3 like lightning effects.
Go here: http://tenebrae.sourceforge.net/
 
Tenebrae2, a new engine that has EVEN better lightning effects.
Go here: http://www.tenebrae2.com/
 
Tomaz Quake, outdated and now a dead project.
Go here: http://tomaz.quakesrc.org/scs/
 
Telejano, continuation of the Tomaz Quake project.
Go here: http://telejano.berlios.de/wiki3/
 
MHQuake, dead project.
Go here: http://mhquake.quakesrc.org/
 
XQuake and ProQuake, these ports seem dead but you can still get them.
Go here: http://www.stormzero.com/rune/wwwmain.html
 
Information for Quake 1 source stuff go here: http://www.quakesrc.org/
 
Quake 2
 
Quake 2 Evolved, now at v0.23 it is fully functional and performs well.
Go here: http://www.planetquake.com/blur/
 
Quake 2 Max, still updated a bit.
Go here: http://www.planetquake.com/quake2max
 
Hexen 2
 
New Hexen: this project gets updated every once in awhile, but still quite solid, new release just came out.
 
Go here: http://www.raven-games.com/hosted/newhexen/
 
Duke Nukem 3D
 
Alex's GLDuke, seems dead to me.
Go here: http://pages.infinit.net/glduke/
 
GLDuke, no homepage yet, and I don't think it will happen either.
Go here: http://glduke.sourceforge.net/
 
Blood
 
Qblood, seems dead to me, and the website is gone.
Was here: http://www.planetblood.com/qblood
 
Shadow Warrior
 
No known projects for this game, source is not out either.
 
Rise of the Triad
 
Win32 port, just ROTT dumped into Win32 exe format.
Go here: http://www.apogeegames.com/rott
 
Icculus's port, still under development.
Go here: http://icculus.org/rott/
 
Wolfenstein 3D
 
WolfGL
Go here: http://wolfgl.sourceforge.net/
 
NewWolf
Go here: http://wolfgl.narod.mu/
 
 
That is all I got...thought I would just update peope on the status of these projects.

data/avatar/default/avatar15.webp

1047 Posts
Location -
Joined 2000-04-17
Hi AlecStarr,
 
I totally forgot to put Wolfenstein ports into my last post...and I just ran across a post that a new release of NewHexen actually came out! So the project is not dead as I thought it was...lol. I am going to update my last post.
 
PS - That Tenebrae 2 really looks GOOD. The new re-made textures for Heretic and Hexen sure make those games look like they are on steroids. Who would have thought those games and Doom would be so buffed up like they are today, new graphics, new textures, 3D models, upgraded sound engine, 3D acceleration....wow. Furthermore, the guy who works on Doomsday will work on Pixel Shader technology to make those games look a bit more like Tenebrae.

data/avatar/default/avatar03.webp

581 Posts
Location -
Joined 2002-04-27
Quote: just the DOOM I & II .wad files copied to your disk to play them)

Be careful about this step, make sure you don't bust your .wad