For the old DOS gamers: OpenGL ports of CLASSICS!
I tried setting up DoomGL last year, but didn't have much success. I actually ahve full copies of them now though, and now that I know about NewWolf I'm testing that out with my Wolfenstein3D/Spear oF Destiny installer.
I tried setting up DoomGL last year, but didn't have much success. I actually ahve full copies of them now though, and now that I know about NewWolf I'm testing that out with my Wolfenstein3D/Spear oF Destiny installer
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I removed the link because of copyright. Please do not post any "abandonware" links on this forum.
Originally posted by Alec§taar:
Quote:P.S.=> On the Voodoo I/II/III family? IIRC, you need a special version of the OpenGL32.DLL file put into the game's directory as a "private dll" (vs. %WinDir%\system32 housed publicly accessible via the system's %PATH% & dynamic link library search patterns governing ruleset I have posted here elsewhere as a reference to others in other posts.)... apk
The GL Quake addon files as well as Hexen II, have the necessary OpenGL32.dll file that is designed to work with Voodoo cards for GL support. I just don't know how to get glide working on those cards or GL working in a DOS environment, but I do remember it was possible.
Quote:P.S.=> On the Voodoo I/II/III family? IIRC, you need a special version of the OpenGL32.DLL file put into the game's directory as a "private dll" (vs. %WinDir%\system32 housed publicly accessible via the system's %PATH% & dynamic link library search patterns governing ruleset I have posted here elsewhere as a reference to others in other posts.)... apk
The GL Quake addon files as well as Hexen II, have the necessary OpenGL32.dll file that is designed to work with Voodoo cards for GL support. I just don't know how to get glide working on those cards or GL working in a DOS environment, but I do remember it was possible.
Originally posted by Alec§taar:
Quote:Hey Tomay, LTNS as well... that's FIRST & FOREMOST!
Well I kinda never got used to the new forum. I somehow don't really like it. And the forum kinda faded, nice to see you still keep up the maximum posts.
I bought a laptop with a mobility radeon m6. I doub it'll be any good for doom 3, but some older games should rock. I still regret selling my quake 1 cd.
Unfortunately I can't find much time to play games. It's all work work work...
Quote:Hey Tomay, LTNS as well... that's FIRST & FOREMOST!
Well I kinda never got used to the new forum. I somehow don't really like it. And the forum kinda faded, nice to see you still keep up the maximum posts.
I bought a laptop with a mobility radeon m6. I doub it'll be any good for doom 3, but some older games should rock. I still regret selling my quake 1 cd.
Unfortunately I can't find much time to play games. It's all work work work...
I hope one day Epic will release some source code for the original Unreal engine or maybe they have...I am not sure but here are some interesting patches and drivers I have found for the Unreal Engine.
Unreal 1 and Return To Na Pali:
http://www.oldunreal.com/
This website has guides for getting the S3TC textures working on modern cards that virtually all support DXTC texture formats. It also has an ehanced OpenGL driver for Unreal.
Unreal Tournament:
http://cwdohnal.home.mindspring.com/utglr/
This website is the homepage for the development of an enhanced OpenGL driver for Unreal Tournament. UT runs very nicely with this driver, and it has improved visual quality. As a bonus the latest driver release supports Deus Ex!
Eye Candy Project for UT/UT2003 and more:
http://home.comcast.net/~oo7mike/Projects_eyecandy.htm
Now this is amazing, run the Eye Candy patch and I swear you will be amazed at how detailed Unreal Tournament can really be!
I wish we could get some enhanced port for all the Unreal engine games similar to the Doomsday Engine. Then we could get Unreal, Unreal: Return To Na Pali, Unreal Tournament, Deus Ex, Rune, Star Trek DS9, and any other Unreal engine games a nice boost in compatibility.
I have recently been replaying Rune, and it could use a better GL or Direct3D driver. Its buggy with newer cards...but I have gotten it to work okay for now.
Unreal 1 and Return To Na Pali:
http://www.oldunreal.com/
This website has guides for getting the S3TC textures working on modern cards that virtually all support DXTC texture formats. It also has an ehanced OpenGL driver for Unreal.
Unreal Tournament:
http://cwdohnal.home.mindspring.com/utglr/
This website is the homepage for the development of an enhanced OpenGL driver for Unreal Tournament. UT runs very nicely with this driver, and it has improved visual quality. As a bonus the latest driver release supports Deus Ex!
Eye Candy Project for UT/UT2003 and more:
http://home.comcast.net/~oo7mike/Projects_eyecandy.htm
Now this is amazing, run the Eye Candy patch and I swear you will be amazed at how detailed Unreal Tournament can really be!
I wish we could get some enhanced port for all the Unreal engine games similar to the Doomsday Engine. Then we could get Unreal, Unreal: Return To Na Pali, Unreal Tournament, Deus Ex, Rune, Star Trek DS9, and any other Unreal engine games a nice boost in compatibility.
I have recently been replaying Rune, and it could use a better GL or Direct3D driver. Its buggy with newer cards...but I have gotten it to work okay for now.
Hi all,
I just stumbled over this forum, and i thought i definately need to give a reply
Quote:Unreal 1 and Return To Na Pali: http://www.oldunreal.com/
This website has guides for getting the S3TC textures working on modern cards that virtually all support DXTC texture formats. It also has an ehanced OpenGL driver for Unreal.
At this moment we are working on the S3TC Unreal-Retexturing-Project (for short URProject or URP)
The base of the project lies in the fact Unreal fully supports S3TC textures, in effect this means that Unreal can run equal quality textures as UT2004
If you have Unreal, than already there are texture packages available which are usable in the game, at this moment we are trying to create new S3TC textures that are missing in the game.
Here is the link to the project itself:
URProject
And here is the link to some comparising pictures between a normal and a S3TC Unreal version :
Deck16
Sinfonia
I want to make note that this is is also possible for UT, in fact the textures we use at this moment originate from UT.
As far as other games that run on the Unreal engine, like: Rune, Deus-Ex, Wheel Of Time, DS9 The Hidden, Klingon Honor Guard, Undying and Nerf Arena blast (lol that last one is a horrible game, i cant image why they gangbanged/raped the Unreal engine for that, but nm lol) i didn't try them yet, but theoretically they should be able to run S3TC textures as well.
All textures, sounds, music are completely compatible, so yes if a modded OpenGL patch would work on them, why not............... At this moment i don't think that the communities of those games are aware this is possible.
The problem we are working right now, is we need a tool to create the texture packages (UnrealEd itself doesn't support them ) Since there are already S3TC textures available, it is possible to do, so its just a matter of time before new texture packages can be created.
But yeah people, go have a look at those examples
.
.
.
I just stumbled over this forum, and i thought i definately need to give a reply
Quote:Unreal 1 and Return To Na Pali: http://www.oldunreal.com/
This website has guides for getting the S3TC textures working on modern cards that virtually all support DXTC texture formats. It also has an ehanced OpenGL driver for Unreal.
At this moment we are working on the S3TC Unreal-Retexturing-Project (for short URProject or URP)
The base of the project lies in the fact Unreal fully supports S3TC textures, in effect this means that Unreal can run equal quality textures as UT2004
If you have Unreal, than already there are texture packages available which are usable in the game, at this moment we are trying to create new S3TC textures that are missing in the game.
Here is the link to the project itself:
URProject
And here is the link to some comparising pictures between a normal and a S3TC Unreal version :
Deck16
Sinfonia
I want to make note that this is is also possible for UT, in fact the textures we use at this moment originate from UT.
As far as other games that run on the Unreal engine, like: Rune, Deus-Ex, Wheel Of Time, DS9 The Hidden, Klingon Honor Guard, Undying and Nerf Arena blast (lol that last one is a horrible game, i cant image why they gangbanged/raped the Unreal engine for that, but nm lol) i didn't try them yet, but theoretically they should be able to run S3TC textures as well.
All textures, sounds, music are completely compatible, so yes if a modded OpenGL patch would work on them, why not............... At this moment i don't think that the communities of those games are aware this is possible.
The problem we are working right now, is we need a tool to create the texture packages (UnrealEd itself doesn't support them ) Since there are already S3TC textures available, it is possible to do, so its just a matter of time before new texture packages can be created.
But yeah people, go have a look at those examples
.
.
.
Awesome work Gentlemen! I had checked out some OpenGL ports of Doom, Duke3D & Blood (Blood *unf*) but they didn't really amount to much...but that was years ago.
It's good to see that some people are dedicated and still going, I'll definately be checking out the .WAD based stuff as I still have those games on CD indoors...is anyone planning to update HeXen2?
Bullfrog's two Syndicate games may be worth a mention too (the Dungeon Keeper series too, but both those run under Windows fine) as Syndicate & Syndicate Wars are both absolute classics but have trouble on the Win32/64 platform with not just the usual DOS drivers/memory issues but SWARS was just WAY too fast! lol
It's good to see that some people are dedicated and still going, I'll definately be checking out the .WAD based stuff as I still have those games on CD indoors...is anyone planning to update HeXen2?
Bullfrog's two Syndicate games may be worth a mention too (the Dungeon Keeper series too, but both those run under Windows fine) as Syndicate & Syndicate Wars are both absolute classics but have trouble on the Win32/64 platform with not just the usual DOS drivers/memory issues but SWARS was just WAY too fast! lol
Originally posted by Mauler:
Quote:...is anyone planning to update HeXen2?
Last I heard the NewHexen port was still going but progress is really slow, and I mean really slow. Of course information can be found here, http://newhexen.raven-games.com/ and the v1.17 should be coming along eventually, there was a news post on the main site that the release is coming.
Quote:...is anyone planning to update HeXen2?
Last I heard the NewHexen port was still going but progress is really slow, and I mean really slow. Of course information can be found here, http://newhexen.raven-games.com/ and the v1.17 should be coming along eventually, there was a news post on the main site that the release is coming.
Hi.
I found this site searching for a GL port for Blood. I have Transfusion, but that's not what I was looking for.. I've been using Transfusion for a while, but I want to do something with the single player part of the game, not botmatch.
If anyone has a link to anything, I would greatly appreciate it.
By the way, this is a great topic. I've been into GL Ports of old games for a while.. I have every one of the mentioned ports for Doom, Hexen, Quake, and Duke3D.
Thanks.
I found this site searching for a GL port for Blood. I have Transfusion, but that's not what I was looking for.. I've been using Transfusion for a while, but I want to do something with the single player part of the game, not botmatch.
If anyone has a link to anything, I would greatly appreciate it.
By the way, this is a great topic. I've been into GL Ports of old games for a while.. I have every one of the mentioned ports for Doom, Hexen, Quake, and Duke3D.
Thanks.
Can anyone tell me how to run international Rally Championship(IRC) on windows XP professional.
email: syedaijaz143@yahoo.com
email: syedaijaz143@yahoo.com
Originally posted by athfemory:
Quote:Hi.I found this site searching for a GL port for Blood. I have Transfusion, but that's not what I was looking for.. I've been using Transfusion for a while, but I want to do something with the single player part of the game, not botmatch.
If anyone has a link to anything, I would greatly appreciate it.
Thanks.
Same here, I hope someone creates a port for the original Blood. I do remember back trying to get the Glide version of Blood working on my Rage 128 with a Glide Wrapper, I haven't experimented for a while and that was several years ago. Might be worth trying for someone up to the task, and with a new glide wrapper.
Quote:Hi.I found this site searching for a GL port for Blood. I have Transfusion, but that's not what I was looking for.. I've been using Transfusion for a while, but I want to do something with the single player part of the game, not botmatch.
If anyone has a link to anything, I would greatly appreciate it.
Thanks.
Same here, I hope someone creates a port for the original Blood. I do remember back trying to get the Glide version of Blood working on my Rage 128 with a Glide Wrapper, I haven't experimented for a while and that was several years ago. Might be worth trying for someone up to the task, and with a new glide wrapper.
I just got Blood 2 last night (after hunting it down for 2 years). I really enjoy it, but I'd appreciate it even more if I could play Blood. I don't really care if I get GL support or not; as long as I can get sound working I'd happily play it in DOS or in 320x200. No big deal to me.
Well, good luck with the search for a Blood port. In fact, I think the Transfusion team should port single player to the Darkplaces engine. Even that would make me happy.
Well, good luck with the search for a Blood port. In fact, I think the Transfusion team should port single player to the Darkplaces engine. Even that would make me happy.
Originally posted by athfemory:
Quote:I don't really care if I get GL support or not; as long as I can get sound working I'd happily play it in DOS or in 320x200.
Have you tried running it from dosbox or VDMSound?
(And, if I remember correctly, from Setup you can choose Vesa mode, for 640x480, or was it other game...)
Quote:I don't really care if I get GL support or not; as long as I can get sound working I'd happily play it in DOS or in 320x200.
Have you tried running it from dosbox or VDMSound?
(And, if I remember correctly, from Setup you can choose Vesa mode, for 640x480, or was it other game...)
A few minutes after I posted my Blood comment, I found out about VDM Sound so I've been playing blood with that.
I found "Glidos" also, which will give you Open GL support for all Build engine games. Even if you don't have a 3DFX video card, just download this .exe that tricks your computer into thinking you are using one.
The only problem with it is that you can't get sound support (except I tried it before I had VDM Sound) and it plays in a window. Not to mention it costs money, and you have this HUGE spinning logo that says "GLIDOS" across the screen. Not really worth it when you can just use VDM Sound and SVGA at 640x480 which looks pretty much the same. Not a big deal.
I found "Glidos" also, which will give you Open GL support for all Build engine games. Even if you don't have a 3DFX video card, just download this .exe that tricks your computer into thinking you are using one.
The only problem with it is that you can't get sound support (except I tried it before I had VDM Sound) and it plays in a window. Not to mention it costs money, and you have this HUGE spinning logo that says "GLIDOS" across the screen. Not really worth it when you can just use VDM Sound and SVGA at 640x480 which looks pretty much the same. Not a big deal.