GEFORCE 3 WHEN!!!!!!

Ok, I asked this about 2 or 3 days ago, and no one seems to want to answer it, but does anyone has any clue when the geforce 3 is due to hit stores? Thanks, falcon26

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Ok, I asked this about 2 or 3 days ago, and no one seems to want to answer it, but does anyone has any clue when the geforce 3 is due to hit stores?
 
Thanks, falcon26

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3857 Posts
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There are others that I have seen, but here is one review stating that the GF3 has awesome 2D performance:
 
http://www.avault.com/hardware/print_review.asp?review=geforce3
 
"2D Performance and Quality: This is the first Nvidia based card that provides us with high quality 2D images. Resolutions all the way up to 1600x1200 were crisp and clear with vibrant, well saturated colors. The color quality and clarity is right there at the very top of the heap with ATI and Matrox. Speed is not as good as we would have liked, but it was within acceptable ranges."
 
If I can find the other two that I read before, I will post the links.
 
------------------
Regards,
 
clutch

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Just came to post the review I finally found and here Clutch has already found it. That's one of them. Thanks!
 
I think you will be seeing more...
 
:}

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I've seen the pictures side by side of the Radeon and Geforce3 and the first thing I noticed was the sharp difference in picture quality. The Geforce3 looks much cleaner and smoother than the Radeon. Previous all I heard about was how much better picture the Radeon was than the Geforce2. I think maybe Nvidia has invested in some higher quality image filters for their cards no? I know the Geforce and GF2's filters were definetly not as good as Radeon's.
 
[This message has been edited by PsychoSword (edited 10 April 2001).]

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if i had the means i would get a GF3 even though its way ahead of its time i would love to see the HRAA of this card. I would not pay the money for a P4 though since 1. the whole architecture of the processor is going to change and 2. RDRAM ughhh no thank you

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The Quincux AA setting is very nice. I leave it on by default now. Turning on anisotrophic filtering made a HUGE difference in OpenGL texturing in LW3D. The combination of both makes for a very nice realtime presentation. Which is indeed what I used it for at Comdex-Chicago. :}