GF3 supports Motion Blur wow this very interesting

Yes this with DirectX 9. 0.

Slack Space 1613 This topic was started by ,


data/avatar/default/avatar25.webp

1297 Posts
Location -
Joined 1999-07-16

Yes this with DirectX 9.0

Participate on our website and join the conversation

You have already an account on our website? Use the link below to login.
Login
Create a new user account. Registration is free and takes only a few seconds.
Register
This topic is archived. New comments cannot be posted and votes cannot be cast.

Responses to this topic


data/avatar/default/avatar04.webp

319 Posts
Location -
Joined 2000-05-11
Is that the fake "pixelshader" motionblur? then that has been known a long time, remember the tiger demo of motionblur? just some stripes behind it, awful. No, real motion-blur is when the moving parts are rendered several times and is melted together.

data/avatar/default/avatar25.webp

1297 Posts
Location -
Joined 1999-07-16
OP
I have no idea but it look cool I think,By way this was one 3dfx idea to start it look MS and nVidia plan make using it.

data/avatar/default/avatar33.webp

723 Posts
Location -
Joined 2000-02-05
When an object moves fast across the screen, it generates automatically a motion blur effect. I think it's an overkill to implement that in hardware, and what would be the benefit of it anyway????

data/avatar/default/avatar19.webp

347 Posts
Location United States
Joined 2002-03-21
You get built in motion blur on every LCD!
But I think this looks really cool. The more tools, the better.