Guys: I need a Quake III timedemo Demo for 1.31 build of Q3!

demo1. dm3 1024x768x32 @100mhz 240frames.

Slack Space 1613 This topic was started by ,


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694 Posts
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demo1.dm3
 
1024x768x32 @100mhz
 
240frames

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1015 Posts
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Make sure you set a standard if we are all gonna do tests
 
High Quality/Sound On etc?

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OP
i think it's in the pak file but i stubled on it by accident.
the q2 file was demo1.dm2
so i added the 3 and viola'
 
i believe there is a demo1 and a demo2
if i remember correctly one of the 2 demos run a little slower than the other.
been so long though
 
as for other parameters m4carbine...
 
i only installed q3 to do some testing so everything else was default.
most of what i know about q3 has been learned playing q2 and wolf

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Quake 3 is 1 of the few games that actually supports SMP, so it will be interesting to see the difference a dual cpu can make to it.
 
PC is currently running at 2200 at the moment though, as running it at that speed i can make it virtually silent and i get annoying cold boot problems running over 138mhz fsb ;( (Known issue on the TH7-II )

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just type in demo1.dm3 and see if it demos
 
as far as multi processors go...
i know of no "multi" setting for quake3 engine but i will try the smp command just for kicks
 
i got these things "hyperthreaded"
which means that the os (and few other programs) see 4 processors
some programs actually run slower but wolf seems to cruise right along.
i can see all "4" processors being used differently while im in wolf so im just gonna guess that the os/wolf is threading each of them.
which one i dont know yet

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694 Posts
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yea
open the console and type
demo demo1.dm3
 
should do the demo... if it does type
timedemo 1
demo demo1.dm3
 
should give u the covented frames


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'quake3.exe +set r_smp 1'

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694 Posts
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saweeeeet
i'll try it. maybe i can melt the wolf core engine

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ok smp on:
processor #3 is spiked #4 is 1/2 way
1 and 2 are quiet for a total of 20% or so
 
smp off
all processors are working together but different (it's supposed to be that way)
for a total of about 20%
 
i think hyperthreading doesnt interact with the smp 1 command that well
both use the same percent cpu but smp 0 is more balanced.
 
it also crashed twice with it on and the maps loaded slower.

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k
i gotta find the software
(put away somwhere)

data/avatar/default/avatar31.webp

1015 Posts
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Will do, but can someone send me the demo you guys are using ?
 
Also, my GF4 is pink so i hope your scared

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280/580 at default, but it can run as a ti4600 with no problem, which i beleve is 300/650 ? Not tried any higher than this.
 
Ive always wanted a Gainward card so i was well happy when i finally managed to get 1
 
CPUs at 2200 atm as i can run it virtually silent at that speed 8) , but ill stick it up to 2.4 for testing.

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Still need the demo ;(

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If you want the old FOUR_DM.66 in Q3 1.31. Just do this, browse to your 'Quake 3' folder and then into your 'Baseq3' folder. Look for the file 'pak6.pk3' it should be around 7 megabytes or so. Open that file up in some ZIP program like WinRar that can open up ZIP files. You'll a see a 'demos' folder in the ZIP. In that folder you will see the file four_dm.66 extract that file and put it into your Q3\Baseq3\Demos folder and rename the file to four_dm.67. Then go into Quake 3, in the console type 'timedemo 1' and go to demos and you'll see it in there.
 
 
id software just changed the protocol version in 1.31 to 67 from 66 which was in 1.3, any demo that worked in 1.3 just needs to be renamed.

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1047 Posts
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Not a problem AlecStarr, its good to see you prowling these forums again.

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No quake benchies take precedence, jeez get your priorities right

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Spiffy, now does anybody have a basic config file (or at least one that everyone can agree on) to run the benches with? Mine is so modified that I can't remember what I would need to do to bring it back to stock (modified FOV, no gibs, gamma, etc).

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Found mine are we using the demo that was mentioned above?

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I was, and I made a couple of passes with what I *think* is my old stock q3config file. So, at 1024x768x32bit@85Hz I get about 230fps+ with everything turned on and set to max. But as I mentioned it would be better to come up with a common one that everyone can get and bench with. My normal file runs closer to 400fps if I remember correctly since I have everything turned off and a fairly high contrast setup (plus a 110*FOV).