Half-Life Performance Analyzer

This is a discussion about Half-Life Performance Analyzer in the Slack Space category; Look at the optimal system. LOL!.

Slack Space 1613 This topic was started by ,

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data/avatar/default/avatar31.webp

1015 Posts
Location -
Joined 2001-06-29
Oh dear dear dear
 
Whats the point in using a dx8 d3d benchmark to show you the performance in a 4 year old game that uses the quake1 engine. Not to mention the fact that HL has a 100fps limit, that even a very modest system will max out all the time
 
Oh.....dear!
 
PS. im off to buy a gateway!

data/avatar/default/avatar21.webp

124 Posts
Location -
Joined 2001-08-23
half life does not use the quake1 engine.
 
they were the first to do skeletal animation.
 
plus, counter strike is still the second most popular game..so naaaaaaaah! 8-p

data/avatar/default/avatar40.webp

3087 Posts
Location -
Joined 2001-01-21
H-L supposedly uses a combo of the Quake1 and Quake 2 engines with the skeletal animation.

data/avatar/default/avatar31.webp

1015 Posts
Location -
Joined 2001-06-29
Well...whatever, its still old!

data/avatar/default/avatar33.webp

723 Posts
Location -
Joined 2000-02-05
Who cares about the gfx engine, the game had the BEST A.I in the world when it came out, some of the "new" games this year are still way worse than HL when it came out. And CS is the #1 online game in the world by the way Which points out that graphics are not everything...
 
Maybe some developers should listen, and stop packing 6-7 CDs with nice graphics and $hit gameplay.