Here's the fix for Resident Evil 3 on Windows XP. Verified.

Search your computer for dxdiag and run it. Then go to the sound tab and lower your sound hardware aceleration to basic and try it now (it wont hurt if you set compatibility on the re3. exe file to win98/95).

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Search your computer for dxdiag and run it. Then go to the sound tab and lower your sound hardware aceleration to basic and try it now (it wont hurt if you set compatibility on the re3.exe file to win98/95). If it doesn't work, try lowering the aceleration to none and try again.
 
To run mercenaries, you have to do the above, plus put it in compatibility mode (win95/98)
 
This is an issue that Capcom stated, there's a problem the way Winxp handles sound hardware aceleration via Directx that the game can't accept (hence, it freezes at the Farewell... screen)

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7 Posts
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I'll try your suggestion tonight.
 
EDIT - Resident Evil 3 now works fine under Windows XP. I didn't have to make any changes at all. My guess would be that there was a SBLive/XP conflict somewhere. All hail nForce2 onboard Audio!

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136 Posts
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Joined 2001-12-19
just fine.thanks

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17 Posts
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Joined 2005-01-19
ohhh yeh it totaly works now.....NOT!!!! ;( ;(
 
 
 
ive tried it and still wont worK!! i think its just not meant for windows Xp!!.. looks like im ganna have to buy them for gamecube! even thou capcom where to friggen lazy to re-make them!!!! arghhhhhh...
 
what am i kidding, im replying to a post from 2years ago, sheeze!
 
well even thou, any other suggestions?.....

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1 Posts
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Joined 2006-01-22
hope it works now, i'm still searching for dxdiag