Holy Cow 3dfx Rampage
Spec sheet: Spectre: Rampage + Sage Tapeout: Quarter 4 2000 Projected Shipping Date: March/April Rampage Rasterizer: 25Million Transistors 200-250MHZ Core 32MB@200MHz DDR/ Rampage Chip Manufacturing Process: 0.
Spec sheet:
Spectre: Rampage + Sage
Tapeout: Quarter 4 2000
Projected Shipping Date: March/April
Rampage Rasterizer: 25Million Transistors
200-250MHZ Core
32MB@200MHz DDR/ Rampage Chip
Manufacturing Process: 0.18µ
4 Pixel Pipelines/1 TMU/Pipeline
Fillrate: 800-1000Mpixels/Mtexels
8 Layer Multitexturing via Loopback
Viewport Transformation
Sage: 15Million Transistors
200Mhz Core
125Million Vertices/Second Theoretical
50 Million Vertices/Second Sustained
Supports up to 30 lights
SLI support for Dual Rampage + SAGE configuration
Features:
3dfx M-Buffer
2x/4x RGMS
128Tap anisotropic filtering
52bit Internal Color rendering/ 0 – 16.0 Color luminosity range
FXT1/DXT1 Texture compression
Higher Ordered Surfaces (HOS)
3D textures support
True PhotoShop filter effects in hardware
Non-Photorealistic rendering
Cube Environment Maps/EMBM/Dot3 BM
YUV Texture formats
DirectX8 1.1Compliant Pixel Shader
DirectX8 1.0Compliant Vertex Shader:p
Spectre: Rampage + Sage
Tapeout: Quarter 4 2000
Projected Shipping Date: March/April
Rampage Rasterizer: 25Million Transistors
200-250MHZ Core
32MB@200MHz DDR/ Rampage Chip
Manufacturing Process: 0.18µ
4 Pixel Pipelines/1 TMU/Pipeline
Fillrate: 800-1000Mpixels/Mtexels
8 Layer Multitexturing via Loopback
Viewport Transformation
Sage: 15Million Transistors
200Mhz Core
125Million Vertices/Second Theoretical
50 Million Vertices/Second Sustained
Supports up to 30 lights
SLI support for Dual Rampage + SAGE configuration
Features:
3dfx M-Buffer
2x/4x RGMS
128Tap anisotropic filtering
52bit Internal Color rendering/ 0 – 16.0 Color luminosity range
FXT1/DXT1 Texture compression
Higher Ordered Surfaces (HOS)
3D textures support
True PhotoShop filter effects in hardware
Non-Photorealistic rendering
Cube Environment Maps/EMBM/Dot3 BM
YUV Texture formats
DirectX8 1.1Compliant Pixel Shader
DirectX8 1.0Compliant Vertex Shader:p
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Thinking of things that could have been, but never will be...
Thinking of things that could have been, but never will be...