Holy Cow 3dfx Rampage
This is a discussion about Holy Cow 3dfx Rampage in the Slack Space category; Spec sheet: Spectre: Rampage + Sage Tapeout: Quarter 4 2000 Projected Shipping Date: March/April Rampage Rasterizer: 25Million Transistors 200-250MHZ Core 32MB@200MHz DDR/ Rampage Chip Manufacturing Process: 0.
Spec sheet:
Spectre: Rampage + Sage
Tapeout: Quarter 4 2000
Projected Shipping Date: March/April
Rampage Rasterizer: 25Million Transistors
200-250MHZ Core
32MB@200MHz DDR/ Rampage Chip
Manufacturing Process: 0.18µ
4 Pixel Pipelines/1 TMU/Pipeline
Fillrate: 800-1000Mpixels/Mtexels
8 Layer Multitexturing via Loopback
Viewport Transformation
Sage: 15Million Transistors
200Mhz Core
125Million Vertices/Second Theoretical
50 Million Vertices/Second Sustained
Supports up to 30 lights
SLI support for Dual Rampage + SAGE configuration
Features:
3dfx M-Buffer
2x/4x RGMS
128Tap anisotropic filtering
52bit Internal Color rendering/ 0 – 16.0 Color luminosity range
FXT1/DXT1 Texture compression
Higher Ordered Surfaces (HOS)
3D textures support
True PhotoShop filter effects in hardware
Non-Photorealistic rendering
Cube Environment Maps/EMBM/Dot3 BM
YUV Texture formats
DirectX8 1.1Compliant Pixel Shader
DirectX8 1.0Compliant Vertex Shader:p
Spectre: Rampage + Sage
Tapeout: Quarter 4 2000
Projected Shipping Date: March/April
Rampage Rasterizer: 25Million Transistors
200-250MHZ Core
32MB@200MHz DDR/ Rampage Chip
Manufacturing Process: 0.18µ
4 Pixel Pipelines/1 TMU/Pipeline
Fillrate: 800-1000Mpixels/Mtexels
8 Layer Multitexturing via Loopback
Viewport Transformation
Sage: 15Million Transistors
200Mhz Core
125Million Vertices/Second Theoretical
50 Million Vertices/Second Sustained
Supports up to 30 lights
SLI support for Dual Rampage + SAGE configuration
Features:
3dfx M-Buffer
2x/4x RGMS
128Tap anisotropic filtering
52bit Internal Color rendering/ 0 – 16.0 Color luminosity range
FXT1/DXT1 Texture compression
Higher Ordered Surfaces (HOS)
3D textures support
True PhotoShop filter effects in hardware
Non-Photorealistic rendering
Cube Environment Maps/EMBM/Dot3 BM
YUV Texture formats
DirectX8 1.1Compliant Pixel Shader
DirectX8 1.0Compliant Vertex Shader:p
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Apr 27
Apr 28
0
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Responses to this topic
Dangit, we could have had the first Non-Photorealistic rendering video card if 3DFX hadn't died!
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OP
Well died good Q as far some of us know but this did come from somebody that work for 3dfx so it hard to say if it old or very new picture but then againe 3dfx Tech support is in fact still runing.
The real Q is did nVidia get all of 3dfx technology or just some it.
The real Q is did nVidia get all of 3dfx technology or just some it.
Great, another card that 3Dfx can deliver late. Oh, wait, that's right they aren't in business anymore...
*Sigh*
Thinking of things that could have been, but never will be...
Thinking of things that could have been, but never will be...