Jane's WWII Fighters horizon graphics glitch

Anyone know how to eliminate the single-colored polygons that randomly appear near the horizon in WWII Fighters? (I run the game using QFixApp 95 or 98 layer fixes with JoystickEmulation off) I've reduced them substantially in WW2Fs 3D options by selecting 'accuracy over speed' and by running it in 32-bit color.

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Anyone know how to eliminate the single-colored polygons that randomly appear near the horizon in WWII Fighters?
 
(I run the game using QFixApp 95 or 98 layer fixes with JoystickEmulation off)
 
I've reduced them substantially in WW2Fs 3D options by selecting 'accuracy over speed' and by running it in 32-bit color.
 
Anyone know if or how they can be eliminated entirely?
 
Also, does anyone have a preference between Win95 or Win98 layers in QFixApp?
 
Thanks

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Oh, and if it helps:
 
I'm running W2K with a GeForce2 MX 400 with the latest WHQL drivers (21.83 i think) WW2F is also patched to the latest version.
 
512MB RAM
P4 1.4Ghz

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Figured it out. Thanks to DosFreak and the makers of OpenGLide.
 
First, it needs to be patched with the 1.08 update found here.
 
Then, it needs to have the Glide2x.dll file from the OpenGLide 0.08 Final file put in the WWII FIGHTERS directory.
 
Then just launch the game with the number 2 CDROM in the drive (using ACT if necessary turning off emulate joystick from the Win98 Layer).
 
Having the number 1 CD, or no CD in drive will cause the game not to launch and gives no error messages.
 
No more funky skies!

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Sweeeeeettt, Unfortunately don't have this game so couldn't help except of course for the OpenGlide suggestion.
 
How many games do you have?

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Not too many, really. Most of the games I buy are of the cheap variety though, WWIIF I bought as the EAs rereleased "classics" and most of the others I buy are the ones you find in the value section. Only new game I have is UT2003 and TWPGAT2003. Got the latter on sale for $10.
 
Too bad Pod Racer didn't have a glide mode. Then I could probably fix its graphical NT glitch.
 
One thing I noticed was that I couldn't seem to get Anti Aliasing working in WWIIF. ;( This is a pity... (checks something)
 
Well, I was going to say it's a pity as the game only runs at 640x480. There's no ingame res change, which is why I thought this, but a quick change to the WW2.ini file changes that. Game looks very nice high res. 8)
 
Still wonder why AA didn't work. Oh well.