Mechwarrior 4 pausing a lot, sound probs in Everquest
When I try to play Mechwarrior 4 (and it is MS's own game too!), no matter how low I set the detail, it pauses a lot! This makes it hell to complete missions as you can berly aim at the enemy. Any ideas? Also, I have a lot of loss of sound in Everquest.
When I try to play Mechwarrior 4 (and it is MS's own game too!), no matter how low I set the detail, it pauses a lot! This makes it hell to complete missions as you can berly aim at the enemy. Any ideas?
Also, I have a lot of loss of sound in Everquest. Any ideas on that one as well???
PIII 933
256 RAM
Intel D815EEA mobo (9p BIOS)
Intel ATA 100/drivers loaded
Maxtor 40 GIG ATA/100 HD
SB Live! with latest CL W2K drivers
Also, I have a lot of loss of sound in Everquest. Any ideas on that one as well???
PIII 933
256 RAM
Intel D815EEA mobo (9p BIOS)
Intel ATA 100/drivers loaded
Maxtor 40 GIG ATA/100 HD
SB Live! with latest CL W2K drivers
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Yeah, I am having trouble with Mechwarrior 4 too. Except that I don't get far into the game as you do. I get black screen as the game was loading. Then when I check Task Manager to check, it says the game is not responding and I had to kill it.
My system:
P3-933 w/ Abit SA6R MB (Intel 815E chipset)
393mb PC-133 RAM
Creative labs Geforce2
Sound Blaster Live!
IBM 30 GB UATA-100
My system:
P3-933 w/ Abit SA6R MB (Intel 815E chipset)
393mb PC-133 RAM
Creative labs Geforce2
Sound Blaster Live!
IBM 30 GB UATA-100
Mechwarrior 4 needs a big paging file.
Go to Control Panel, System, System Properties, Advanced, Performance Options, Virtual Memory, Change tab and choose minimum of at least 200 and maximum of at most 500.
Over 500, the computer also goes through a lot of slowdowns.
Detonator 3 drivers release 6.47 or 6.62 should help, with DirectX 8. Other Microsoft games (Starlancer) were unplayable before the advent of directX 8.
PIII 700 at 933 Mhz
256 Ram 133 Mhz
Asus Cubx
Cmd Ata 66 controller
Maxtor 26 Gig, 7200 Ata 66
CL Geforce Annihilator 2
Voyetra Turtle Beach Santa Cruz
(previously SBLive Value)
The SB Live was a big problem; bad drivers;
try moving it to another motherboard slot and avoid Irq sharing.
Go to Control Panel, System, System Properties, Advanced, Performance Options, Virtual Memory, Change tab and choose minimum of at least 200 and maximum of at most 500.
Over 500, the computer also goes through a lot of slowdowns.
Detonator 3 drivers release 6.47 or 6.62 should help, with DirectX 8. Other Microsoft games (Starlancer) were unplayable before the advent of directX 8.
PIII 700 at 933 Mhz
256 Ram 133 Mhz
Asus Cubx
Cmd Ata 66 controller
Maxtor 26 Gig, 7200 Ata 66
CL Geforce Annihilator 2
Voyetra Turtle Beach Santa Cruz
(previously SBLive Value)
The SB Live was a big problem; bad drivers;
try moving it to another motherboard slot and avoid Irq sharing.
A question on the 6.62 WHQL drivers - I am using the 7.17 "leaked" drivers as they are DX8 specific drivers. Do the official WHQL 6.62 drivers also work with DX8???
Wolf, I set my paging file at Minimum: 800mb and Maximum: 1000 mb. So are you saying that this is too big? I thought bigger is better. hehehe...
1.5 times physical memory is the norm for Windows 2000. The simplest way to avoid paging file fragmentation is to fix minimum and maximum at the same size. Fragmentation is no problem with regular use of Diskeeper.
With 256 Megs Ram, paging file performance should be best at 384. I increased Ram to 512 Megs and adjusted paging file to 800.
In practice, I found that paging file adjustment solved the slowdowns in MW4.
With 256 Megs Ram, paging file performance should be best at 384. I increased Ram to 512 Megs and adjusted paging file to 800.
In practice, I found that paging file adjustment solved the slowdowns in MW4.