miscellaneous UT questions...

I have Unreal 2. 26final and Unreal Tournament 4. 28 installed. . . my system: p3 933, via133a mobo, 256MB RAM, leadtek geforceDDR, sblive and Win2k. Using liveware 3 for win2k and detonator 6. 18 1) on both games, using the opengl drivers - the game starts to load and then crashes back to windows.

Windows Games 5469 This topic was started by ,


data/avatar/default/avatar03.webp

3 Posts
Location -
Joined 2000-08-11
I have Unreal 2.26final and Unreal Tournament 4.28 installed...
 
my system: p3 933, via133a mobo, 256MB RAM, leadtek geforceDDR, sblive and Win2k. Using liveware 3 for win2k and detonator 6.18
 
1) on both games, using the opengl drivers - the game starts to load and then crashes back to windows.
 
2) is it just me or does the "timedemo 1" setting have little to do with actual game speed/playability? I ran some tests to see if I could get away with 32bit color, and 800x600 was 60fps, 1024x768 was 56fps, and 1024x768x16bit was 63fps. Yet anything in 32bit color was seriously lacking in game playability (not quite as smooth as I'd like...) compared to 16bit color...
 
3) turning on all the eye candy seems to bring about (or cause, no idea yet) increasingly frequent lockups. IE, the game completely locks up (though the cd music keeps playing) and the only way out is a hard reboot. if I turn off high detail actors, shiny surfaces, trinlinear filtering, dynamic lighting and 3d hardware sound I either don't get lockups or I get the so infrequently as to not play long enough to get them.
 
thanks for any help...
 
 
------------------

Participate on our website and join the conversation

You have already an account on our website? Use the link below to login.
Login
Create a new user account. Registration is free and takes only a few seconds.
Register
This topic is archived. New comments cannot be posted and votes cannot be cast.

Responses to this topic


data/avatar/default/avatar19.webp

3857 Posts
Location -
Joined 2000-03-29
1) You may want to can OpenGL and just use D3D. I have used D3D with both my TNT2U and GeForce with great success. While the OpenGL driver for the nVidia cards has been great, the implementation in the Unreal-based games has been lacking. You will see this in the performance of your video which is...
 
2) Timedemo settings have no effect on gameplay whatsoever. It only gives you performance stats. A possible reason why you may see your performance as lacking is due to the way UT uses your system's resources. It is more CPU dependent than Quake-based games. You have a pretty high framerate (assuming that you set the minimum framerate to "0" for testing) for a system without a 3DFX card. The Unreal-based games run extremely well in Glide (3DFX's proprietary API) and do show higher framerates (16bit comparisons) than most of the other cards out there. The only cards that I have seen to hang with the Voodoo V5500 in benchmarks have been the GeForce GTS Ultra and the ATI Radeon. These cards have the high-res power to take on the V5500 on its home turf. This all leads us to...
 
3) I would think that a 933MHz machine would make anything run smooth, but I guess that isn't the case for you. Even though Unreal/UT rely more on the CPU than the video card, your card may still be holding you up. Try D3D and see if that helps you out.
 
------------------
Regards,
 
clutch
 
[This message has been edited by clutch (edited 19 August 2000).]