Mouse acceleration problems in CS

I have some mouse acceleration problems when I am playing CS. In windows everything feels alright but when I am playing Counterstrike then the mouse acceleration seems weird. I can move the mouse slowly from a to b and that is one whole turn in cs, but if I move the mouse fast then I can turn around about 3 times.

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1 Posts
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Joined 2001-09-02
I have some mouse acceleration problems when I am playing CS. In windows everything feels alright but when I am playing Counterstrike then the mouse acceleration seems weird. I can move the mouse slowly from a to b and that is one whole turn in cs, but if I move the mouse fast then I can turn around about 3 times...... No very pleasant as you are normally used to the fact that you should be able to move the mouse one turn even if you move it faster just that you turn around a bit faster. Heck I don´t want to turn around 3 times if I move the mouse a bit faster.
 
 
PLEASE I plead to thee for help. I am using win xp 2600 and I have a razer boomslang 2000 mouse. Counterstrike runs VERY smooth and work VERY well in all situations beside the strange mouse acceleration, I have tried 98 compability mode with no difference.
 
Best Regards
 
/Mikael

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Responses to this topic


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12 Posts
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Joined 2001-07-20
sorry for bringing this old one up again, but does anybody of you know if this problem also accours with the home edition of xp?

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87 Posts
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Joined 2000-03-06
Quake 2 is still, after trying the above suggestions, mouse accelerated.
 
Using IntelliMouse 1.1A PS/2 with 4.01 drivers.
 
Please someone find a fix !!!

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7 Posts
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Joined 2001-07-31
did you disable Enhance pointer precision in the Pointer Options tab?
it work for me

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13 Posts
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Joined 2001-09-30
This sucks, this thread was started over a month ago and still no solution....

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34 Posts
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Joined 2001-05-10
the mouse acceleration itself is ok for me, u can turn it off with the -noforcemparms command,
but my bigest problem is the lag that the keyboard and mouse often experence
this is for the hl engine in xp only
dunno about other games.
 
ie when walking forward and strafing the mouse seams 2 halt and stop, which tends 2 be annoying when u are trying 2 aim at someone.
so i have since turned back 2 2k for this reason alone
 
i really wish valve or micrsoft would fix this or if even someone found a hack / patch 2 fix it

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10 Posts
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Joined 2000-08-01
same thing happened to me, when i pressed the keyboard key and move my mosue, my mouse would halt for short while.
i cant remember what i did to fix it, but ive just re-installed xp again, damn i forgot all about that.
ifi figure it out again, i'll let ya know

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34 Posts
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Joined 2001-05-10
I already fixed it, for some reason the alt tab program that comes with powertoys does it, so just end task the process "fastswitch.exe"

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31 Posts
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Joined 2001-10-23
Theres a fix for it on the windows update site. It's a mouse driver update and has fixed the problem for me
 
I've also installed IntelliPoint 4.01 alongside the update to ensure good working + to get the thumb buttons going again ;(

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13 Posts
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Joined 2001-09-30
Hey bilston you wouldn't happen to have a link to that "mouse driver update"? I've been to windows update many many times over the last month or so, and even checked the windows update catalog, and unless I just overlooked it, I dont recall ever seeing any type of mouse driver update there

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31 Posts
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Joined 2001-10-23
Hmm, that is weird because it definately appeared there. What mouse do you have? I have the IntelliMouse Optical.

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31 Posts
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Joined 2001-10-23
I've had a look around the Microsoft website but can't find a direct link to the updated drivers unfortunately.
 
Microsoft Mouse Driver Version 4.00.0.657 is what they are if you want to have a look around.

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13 Posts
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Joined 2001-09-30
Thanks alot bilston for looking into that for me!
I've got an MS intellimouse USB and I checked the driver version of it and it's driver version is 4.0.0.657 so maybe I did find it some time ago and just didn't realize it One thing I have noticed is that in the 2 months that I have used XP it seems as though over time the mouse seems to feel the way I had liked it to feel like it did when I used 98, 98se, and ME. But I have a feeling that I have just gotten used to the way the mouse feels now over time from using it so much. I dont really know though since I haven't played any games on any system with an OS of something other than XP.

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484 Posts
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Joined 2001-10-23
Anyone know if this acceleration problem also affects UT?
 
A friend of mine just bought a laptop with XP. We played UT over a lan with 6 players, and he just plain did _bad_. He was hosting, too, so I figured he must just've been having a bad day.
 
So, XP has mouse acceleration BEFORE mouse drivers can even affect it?!?
 
Next time he comes over, I'll test his mouse and see if the windows update we did afterwords got rid of the acceleration as Bilston suggested it might.
 
Maybe direct input (the UT option) might help, but normally it's buggy unless used in Win9x.
 
If it's still accelerated, will the modifiers -noforcemparms and similar ones work for UT as well? Are they Half life or XP modifiers?
 
Are there any truly solid solutions to this prolem?

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31 Posts
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Joined 2001-10-23
Try grabbing hold of the Det 21.85's m8.
 
There was also a link that someone posted, that showed many different solutions to combatting this damn annoying problem. I'll have a look for it.

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155 Posts
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Joined 2001-11-09
I tried all those and it seemed to reduce the problem but not eliminate it.
 
It seems to be just a bunch of theories.
 
As well as the ones above, I've heard a lot of others including:

use 16-bit colour in OpenGL
Update the mouse drivers
hl.exe -console -noforcemparms -noforcemaccel -zone 4096 +voice_dsound 1
Turn off "smooth mouse" in half-life settings
Use 60hz regresh rate in games.
[/list:u]
 
I *may* have fixed the problem. I keep thinking it is gone but it sneaks up on me again after a few days. Anyway it is at a minimum now.
 
Even though the problem seems to be caused by XP's new mouse system, because it really only effects quake engine games, Hopefully Valve will adress this issue in the next Half-Life Update.

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723 Posts
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Joined 2000-02-05
I've only had problems with the Logitech iFeel USB mouse. I didn't install the Logitech Mouseware, only the drivers part. Still acts weird, even on the desktop, not in games.
 
Downgraded to an old MS Wheel Mouse PS/2 and the problems went away

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484 Posts
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Thanks for the input.
 
Though, doesn't Half-Life use the Lith-Tech engine?

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155 Posts
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Joined 2001-11-09
no, Half-life is built on the quake 1 engine