NASCAR 4 + Voodoo5 (D3D) +W2K=?

Does anyone play NASCAR 4 with a Voodoo5 in D3D? I can play only the opengl mode! D3D and opengl modes can be configurated, no problem,. . . . . . but if I want to race in D3D, W2K exits to a blue screen (on W2K!!!), saying it has some problems with mem addresses of the 3dfxvs.

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62 Posts
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Does anyone play NASCAR 4 with a Voodoo5 in D3D?
 
I can play only the opengl mode!
D3D and opengl modes can be configurated, no problem,...
...but if I want to race in D3D, W2K exits to a blue screen (on W2K!!!), saying it has some problems with mem addresses of the 3dfxvs.dll. WEIRD!
 
I use the WHQL 1.04. drivers (as recommend!).

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62 Posts
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Joined 2000-08-01
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I figured it out: NASCAR 4 won´t run in D3D with the 1.04 Voodoo5 driver (at least on my system), but runs perfect with the 1.01. Voodoo5 beta driver. Just like GP3, what a pity!

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62 Posts
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Joined 2000-08-01
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Well, the NASCAR series from Sierra is almost as outstanding as the Grand Prix series from Microprose is. So I teased my brain a little more to get this game fixed for my system.
I modified the rend_d3d.ini as followed:
Stencilbuffer=0 (off), bingo!!!...no system crashes anymore with the Voodoo5 WHQL 1.04 driver set! Although I am still not able to go into the options menu without getting a system crash, but I configurated everything in the opengl mode.
And I set the texturesize between 16000000-24000000 (16-24MB) and voila...texture problems (unsharpness) were gone.
 
Ok, I forgot, the game menu fonts are still "sometimes"...well..not so good to read...but one can live with that!