Nvidia Det 28.32's
This is a discussion about Nvidia Det 28.32's in the Windows Hardware category; Anyone tried these I'm getting no control panel with them
Anyone tried these I'm getting no control panel with them
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Mar 23
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OP
A lot of posters here have non-INTEL chipsets.
THat's where I believe the problem is with stability
THat's where I believe the problem is with stability
Hey Hammer91, I'm not bionic either...what I mean is if I can't tell the difference with my eyes then what is the bloody point.
It's like a car, you don't need instruments to tell you it's stuffed, you just have to listen.
Hope that explains my point of view.
It's like a car, you don't need instruments to tell you it's stuffed, you just have to listen.
Hope that explains my point of view.
Quote: "Hey Hammer91, I'm not bionic either...what I mean is if I can't tell the difference with my eyes then what is the bloody point."
The point is even if they dont appear to make any difference in image quality,they could be faster/better performing drivers.....
most likely not very much faster or better performing,but every little bit counts........if it even gives me an extra 1 FPS....I'll take it. Framerate is life.
Hammer
The point is even if they dont appear to make any difference in image quality,they could be faster/better performing drivers.....
most likely not very much faster or better performing,but every little bit counts........if it even gives me an extra 1 FPS....I'll take it. Framerate is life.
Hammer
Quote:
But who cares how quake 3 performs at 640 x 480 with no sound, and everything diabled?
Reminds me of Three Fingers and all of his config files for benchmarking Q1 and Q2.
But who cares how quake 3 performs at 640 x 480 with no sound, and everything diabled?
Reminds me of Three Fingers and all of his config files for benchmarking Q1 and Q2.
Just to throw in my $.02 on the topic of 500 point spreads.
I run a small computer store, all the game systems (most of what we sell) we sell are burned in with 3dmark2k1 for 24 hours; I've done this to well over a 1,000 systems now. With that said, i KNOW how 3dmark2k1 performs on a WIDE variety of systems.
I have found that a 500 point spread is more common with VIA chipset systems, be they Intel or Amd. Mind you, it's not just the Via chipsets, but they do it the most.
Amd, Intel and Nvidia chipset MOBO's consistantly vary the least , often as little as 5 - 10 points on average. SIS and ALI are duking it out for # 2 and #3 with a spread from 100 - 300 on any given run (the first is usually the slowest).
This is just my observation on an extremely wide variety of systems, i am not dogging anyone.
Oh, and i have found 3dmark to be pretty useful as a test stability wise. If your system can run it for 24 hours straight, its stable.
I run a small computer store, all the game systems (most of what we sell) we sell are burned in with 3dmark2k1 for 24 hours; I've done this to well over a 1,000 systems now. With that said, i KNOW how 3dmark2k1 performs on a WIDE variety of systems.
I have found that a 500 point spread is more common with VIA chipset systems, be they Intel or Amd. Mind you, it's not just the Via chipsets, but they do it the most.
Amd, Intel and Nvidia chipset MOBO's consistantly vary the least , often as little as 5 - 10 points on average. SIS and ALI are duking it out for # 2 and #3 with a spread from 100 - 300 on any given run (the first is usually the slowest).
This is just my observation on an extremely wide variety of systems, i am not dogging anyone.
Oh, and i have found 3dmark to be pretty useful as a test stability wise. If your system can run it for 24 hours straight, its stable.
One cant judge drivers based on framerate alone.
Ive been programming an opengl win32 program for the past few months. When it came time to put the finishing touches on, i found out that ONLY the nvidia 28.32 and higher drivers supported the opengl extensions that i was using. So, just a word of advice, nust because new drivers perform slower, they might support newer things (like wgl_nv_render_texture) in my case.
read the nvidia documentation about rendering to textures, they say that only 28.xx and higher support the extensions required.
Ultrix
Ive been programming an opengl win32 program for the past few months. When it came time to put the finishing touches on, i found out that ONLY the nvidia 28.32 and higher drivers supported the opengl extensions that i was using. So, just a word of advice, nust because new drivers perform slower, they might support newer things (like wgl_nv_render_texture) in my case.
read the nvidia documentation about rendering to textures, they say that only 28.xx and higher support the extensions required.
Ultrix