Q3 and Win2k using DX8
Q3 1. 11 win-x86 Nov 24 1999 - FS_Startup - Current search path: d:\quake iii arena\baseq3\pak4. pk3 (231 files) d:\quake iii arena\baseq3\pak3. pk3 (4 files) d:\quake iii arena\baseq3\pak2. pk3 (148 files) d:\quake iii arena\baseq3\pak1.
Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
d:\quake iii arena\baseq3\pak4.pk3 (231 files)
d:\quake iii arena\baseq3\pak3.pk3 (4 files)
d:\quake iii arena\baseq3\pak2.pk3 (148 files)
d:\quake iii arena\baseq3\pak1.pk3 (26 files)
d:\quake iii arena\baseq3\pak0.pk3 (3539 files)
d:\quake iii arena/baseq3
----------------------
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
...detecting CPU, found x86 (P5/Pentium2, MMX)
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: shaggy
IP: 192.168.1.101
Working directory: d:\quake iii arena
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINNT\System32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...37 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using WGL_3DFX_gamma_control
GL_VENDOR: 3Dfx Interactive Inc.
GL_RENDERER: 3Dfx/Voodoo3 /2 TMUs/16 MB SDRAM/3DNow!/ICD (Sep 15 2000)
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_vertex_array GL_SGIS_texture_edge_clamp GL_EXT_paletted_texture GL_EXT_shared_texture_palette GL_SGIS_multitexture WGL_EXT_extensions_string WGL_3DFX_gamma_control WGL_EXT_swap_control WGL_ARB_extensions_string
GL_MAX_TEXTURE_SIZE: 256
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: x86 (P5/Pentium2, MMX)
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xd1d0050 dma buffer
Forcing all sounds to 8 bit
No background file.
----------------------
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 997823 bytes of code
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
User Interface is version 4, expected 3
??? What does that Last Line MEan. ??? Does it need a patch or what.... PLEASE HELP!!!
----- FS_Startup -----
Current search path:
d:\quake iii arena\baseq3\pak4.pk3 (231 files)
d:\quake iii arena\baseq3\pak3.pk3 (4 files)
d:\quake iii arena\baseq3\pak2.pk3 (148 files)
d:\quake iii arena\baseq3\pak1.pk3 (26 files)
d:\quake iii arena\baseq3\pak0.pk3 (3539 files)
d:\quake iii arena/baseq3
----------------------
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
...detecting CPU, found x86 (P5/Pentium2, MMX)
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: shaggy
IP: 192.168.1.101
Working directory: d:\quake iii arena
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINNT\System32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...37 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using WGL_3DFX_gamma_control
GL_VENDOR: 3Dfx Interactive Inc.
GL_RENDERER: 3Dfx/Voodoo3 /2 TMUs/16 MB SDRAM/3DNow!/ICD (Sep 15 2000)
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_vertex_array GL_SGIS_texture_edge_clamp GL_EXT_paletted_texture GL_EXT_shared_texture_palette GL_SGIS_multitexture WGL_EXT_extensions_string WGL_3DFX_gamma_control WGL_EXT_swap_control WGL_ARB_extensions_string
GL_MAX_TEXTURE_SIZE: 256
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: x86 (P5/Pentium2, MMX)
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xd1d0050 dma buffer
Forcing all sounds to 8 bit
No background file.
----------------------
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 997823 bytes of code
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
User Interface is version 4, expected 3
??? What does that Last Line MEan. ??? Does it need a patch or what.... PLEASE HELP!!!
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Responses to this topic
What kind of videocard are we talking about?
Maybe there are newer drivers for it?
Maybe there are newer drivers for it?