Shadow Warrior with sound under Win XP
This is a discussion about Shadow Warrior with sound under Win XP in the Windows Games category; Please could anyone tell me what to do withaut loosing sound`s and music to play Shadow Warrior under win XP. I have AWE 64 with standard configuration-Windows automatic settings. Any suggestions are welcome.
Please could anyone tell me what to do withaut loosing sound`s and music to play Shadow Warrior under win XP. I have AWE 64 with standard configuration-Windows automatic settings.
Any suggestions are welcome.
Have a nice day or night-whatewer!
Tom
Any suggestions are welcome.
Have a nice day or night-whatewer!
Tom
Participate in our website and join the conversation
This subject has been archived. New comments and votes cannot be submitted.
Responses to this topic
Does VDMSound actually work with Shadow Warrior? If so, explain how. Last time I tried (with update 1) I got better results with XPs inbuilt sound emulation.
OP
I just traied VDMS v2.04 and it doesnt work.The message sad something about IRQ conflits although there isn`t any conflicts:I had changed my IRQ settings: the same message appeared.
That`s all for now.
That`s all for now.
Heres something you might like to try (no guarantees it'll work though...): Find out the exact settings your sound card is using (Address, IRQ, Low DMA, High DMA) and enter these in Shadow Warriors setup program. Then try running SW in Windows 95 Compatibility Mode. Hopefully that'll allow SW to directly access the sound hardware although I give no guarantees...
OP
I don`t know what else to do:the message says that posible conflict IRQ and "must change high DMA chanell.I dont know what it means with changing high DMA chanell-which value does it want?
16-bit ISA sound cards like your AWE64 typically require two DMA channels: one in the 8bit space (the larger part of the ISA connector) and one in the 16bit space (the smaller part). What it means when it says it wants a high DMA channel is that, for some reason, you haven't set the 16 bit DMA properly. If you want to use XPs sound emulation (and VDMSound I believe), that DMA is 5. If you want to try my method above, you'll have to determine what your sound card is actually using (which may or may not be the same). To do that you'll have to go to your cards property shet in the Device manager.
Once you have the correct information (for whatever method you want to try), run the Setup.exe program in your Shadow Warrior directory and enter it in the "Sound Setup" menu.
Once you have the correct information (for whatever method you want to try), run the Setup.exe program in your Shadow Warrior directory and enter it in the "Sound Setup" menu.
OP
Now I`m a little confused.
IRQ=5
DMA=1
DMA=5
This is my configuration for sound card (AWE64)
What else I should do to start this b....! sound in S.W.
IRQ=5
DMA=1
DMA=5
This is my configuration for sound card (AWE64)
What else I should do to start this b....! sound in S.W.
I know whats wrong, it'd completely slipped my mind: XPs inbuilt sound emulation doesn't support a high (16-bit) DMA channel since it only emulates the 8-bit Sound Blaster 2.0.
If those are the exact parameters for your soundcard (your I/O Address is 220 right?) then try running SW in Windows 95 compatibility mode and see what happens. If it doesn't work then you could try changing your sound card type to Sound Blaster 2.0 and trying again but if that doesn't work, you're screwed.
If those are the exact parameters for your soundcard (your I/O Address is 220 right?) then try running SW in Windows 95 compatibility mode and see what happens. If it doesn't work then you could try changing your sound card type to Sound Blaster 2.0 and trying again but if that doesn't work, you're screwed.
OP
I will tray the second suggestion because the compatibility mod doesn`t work.
Thank you and have a nice time.
Thank you and have a nice time.
OP
Finaly it looks I`am really screwed up.
What else to say.Thank you a lot anyway.
What else to say.Thank you a lot anyway.
The problem with Build-engine games (like Shadow Warrior) is that apparently they all used different methods to acheive their sound output so what works for Duke3D may not necessarily work for Shadow Warrior, Blood etc.