Sim Tower Problem

Hi, I have Sim Tower for Windows 95/98 but my OS is XP. Can anyone give me help on how to run the game please. Thank you!.

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1 Posts
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Joined 2005-03-25
Hi, I have Sim Tower for Windows 95/98 but my OS is XP. Can anyone give me help on how to run the game please.
 
Thank you!

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3 Posts
Location -
Joined 2005-04-13
ive got the same problem, and the problem is that after runnin exe file ive got 2 msges of missin files: wavmix16.dll wing.dll, and after that msg with this win16 that there is no file which im runnin, copying autoexec didnt hlp, changin compatibility setting either

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1019 Posts
Location -
Joined 2004-12-21
WING library means the common WING.DLL or WING32.DLL files that are needed to run many Windows 3.1 games. You can download it from here http://community.the-underdogs.org/pub/tools/other/wing.zip. Just unzip the file into your C:\WINDOWS\SYSTEM directory before running the game.
 
And from http://members.chello.at/theodor.lauppert/games/simtower.htm, you can download the wavmix16.dll. Scroll to "Technical Stuff".
 
The game is rather old, so no promises that it will work on Windows XP...

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3 Posts
Location -
Joined 2005-04-13
but still missing wavmix16
 
now i got this msg:
this application uses wavmix16.dll which has not been installed corectly. wavmix16.dll must be in the windows system directory:
c:\windows\system
and wavemix.ini must be in the windows directory:
c:\windows
 
 
 
after that next msg is aking if i want to run without sound and if i click yes simtowers runs, so we have progress

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1019 Posts
Location -
Joined 2004-12-21
Originally posted by jemko:

Quote:after that next msg is aking if i want to run without sound and if i click yes simtowers runs, so we have progress
 
Good.
 
Originally posted by jemko:

Quote:but still missing wavmix16now i got this msg:
this application uses wavmix16.dll which has not been installed corectly. wavmix16.dll must be in the windows system directory:
c:\windows\system
and wavemix.ini must be in the windows directory:
c:\windows

 
What if you create blank wavemix.ini to your Windows folder (like C:\Windows, C:\WINNT)?
Where did you copied the dll? C:\WINDOWS\System? Try to copy it too to C:\WINDOWS\SYSTEM32 and to SimTower installation folder.
 
I dug out the INI file. Copy the contents of this quote box to WAVEMIX.INI and place it to C:\WINDOWS folder.

Quote:[general]
; if ShowDevices exists and is non-zero then will display wave out devices and other stuff
;
; ShowDevices=0 : default
; ShowDevices=1 : show output from waveOutGetDevCaps
ShowDevices=0
 
; if WaveOutDevice exists it should be between zero and one less num devices
; the default is WAVE_MAPPER
;
; WaveOutDevice=0 : use the first device (default)
; WaveOutDevice=1 : use the second device
; WaveOutDevice=-1: use WAVE_MAPPER (will use [unknow Device] settings)
;
WaveOutDevice=0
 
; Wavemix will detect if it is running on a 286 and not use any 386 instructions
; you can force it to use the 286 only code on a 386 by setting cmixit=1
; cmixit=0 (default)
; cmixit=1 uses only 286 code (even on a 386 or >)
 
[default]
; Remix=1 = ResetRemix() (default)
; Remix=2 = NoResetRemix()
Remix=1
 
; GoodWavePos=0 = uses timeGetTime() (default)
; GoodWavePos=1 = uses waveOutGetPosition()
GoodWavePos=0
 
; WaveBlocks=# (2<=#<=6) the number of ping pong buffers to use
; if Remix=2, use the smallest number that does not distort the sound
; default=3
WaveBlocks=3
 
; WaveBlockLen=# min = 512 max = 4096
; if a number is not specified (or 0) WaveMix will try to determine a size
WaveBlockLen=688
 
; SamplesPerSec=11 (11.025 Khz) (default)
; =22 (22.04 KHz)
; =44 (44.1 KHz)
SamplesPerSec=11
 
; debug=0 (default)
; debug=1,2,3 : level ofdebug information shown
 
 
[Driver Xref]
Windows Sound System Playback=Windows Sound System
Sound System Playback=Windows Sound System
SB16 Wave Out=SoundBlaster 16
SB16 Playback=SoundBlaster 16
AWE64 Wave Out=SoundBlaster 16
 
[Windows Sound System]
; Need to set do11khzmce=FALSE in system.ini->[sndsys.drv] if want to use Remix=1 and SamplesPerSec=11
Remix=1
GoodWavePos=1
WaveBlocks=4
SamplesPerSec=22
 
[soundBlaster 16]
Remix=1
GoodWavePos=0
WaveBlocks=5
SamplesPerSec=22
WaveBlockLen=1376
 
[sBPro Wave Out]
Remix=1
GoodWavePos=0
WaveBlocks=5
 
[MultiSound Wave Out]
Remix=2
GoodWavePos=1
WaveBlocks=3
 
[Media Vision Waveform Output]
Remix=1
GoodWavePos=0
WaveBlocks=3
 
[ultraSound Waveform Output]
Remix=2
GoodWavePos=0
WaveBlocks=3
SamplesPerSec=11
 
[Maestro Playback]
Remix=2
GoodWavePos=0
WaveBlocks=5
ContinuousStream=1
 
[not compatible]
; sound drivers that are not compatible with wavemix.dll can be added here
; (the =1 is necessary). One of the major conflicts occur with the PC Speaker
; drivers. The wavemix.dll will only work with devices that support
; asynchronous operation - most of the pc speaker drivers are synchronous.
; The name of the devices can be easily seen by setting ShowDevices=1 in the
; [general] section and then running a program which uses the wavemixer. One
; major problem with some of the pc speaker drivers is that they report that
; they are asynchronous when they are really not.
 
Wave driver for PC Speaker=1

 
More information about wavemix here:
http://www.compuphase.com/wavemix.htm
 
Good luck with building tower (with sounds or not...)

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3 Posts
Location -
Joined 2005-04-13
at last i made wavemix with those u wrote in /windows, didnt do nth with wavemix16 and finally it works !!!
 
thx brother ! im off build some tower

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1 Posts
Location -
Joined 2005-05-30
I just installed SimTower again after many years onto my Windows XP system, I had exactly the same problem described above. I downloaded the wavmix16.dll to c:/windows/system/ file and created wavemix.ini in c:/windows/ and that got the game started without any trouble, but theres no sound.

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1 Posts
Location -
Joined 2006-02-11
I got the same problem, i'm kind of noobs, how do we create wavemix.ini file? I want to play this game so badly!
 
Thank in advance

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1019 Posts
Location -
Joined 2004-12-21
Click Start->Run. And type notepad, press Enter.
Copy these lines to notepad window:
 

Quote: [general]
; if ShowDevices exists and is non-zero then will display wave out devices and other stuff
;
; ShowDevices=0 : default
; ShowDevices=1 : show output from waveOutGetDevCaps
ShowDevices=0
 
; if WaveOutDevice exists it should be between zero and one less num devices
; the default is WAVE_MAPPER
;
; WaveOutDevice=0 : use the first device (default)
; WaveOutDevice=1 : use the second device
; WaveOutDevice=-1: use WAVE_MAPPER (will use [unknow Device] settings)
;
WaveOutDevice=0
 
; Wavemix will detect if it is running on a 286 and not use any 386 instructions
; you can force it to use the 286 only code on a 386 by setting cmixit=1
; cmixit=0 (default)
; cmixit=1 uses only 286 code (even on a 386 or >)
 
[default]
; Remix=1 = ResetRemix() (default)
; Remix=2 = NoResetRemix()
Remix=1
 
; GoodWavePos=0 = uses timeGetTime() (default)
; GoodWavePos=1 = uses waveOutGetPosition()
GoodWavePos=0
 
; WaveBlocks=# (2<=#<=6) the number of ping pong buffers to use
; if Remix=2, use the smallest number that does not distort the sound
; default=3
WaveBlocks=3
 
; WaveBlockLen=# min = 512 max = 4096
; if a number is not specified (or 0) WaveMix will try to determine a size
WaveBlockLen=688
 
; SamplesPerSec=11 (11.025 Khz) (default)
; =22 (22.04 KHz)
; =44 (44.1 KHz)
SamplesPerSec=11
 
; debug=0 (default)
; debug=1,2,3 : level ofdebug information shown
 
 
[Driver Xref]
Windows Sound System Playback=Windows Sound System
Sound System Playback=Windows Sound System
SB16 Wave Out=SoundBlaster 16
SB16 Playback=SoundBlaster 16
AWE64 Wave Out=SoundBlaster 16
 
[Windows Sound System]
; Need to set do11khzmce=FALSE in system.ini->[sndsys.drv] if want to use Remix=1 and SamplesPerSec=11
Remix=1
GoodWavePos=1
WaveBlocks=4
SamplesPerSec=22
 
[soundBlaster 16]
Remix=1
GoodWavePos=0
WaveBlocks=5
SamplesPerSec=22
WaveBlockLen=1376
 
[sBPro Wave Out]
Remix=1
GoodWavePos=0
WaveBlocks=5
 
[MultiSound Wave Out]
Remix=2
GoodWavePos=1
WaveBlocks=3
 
[Media Vision Waveform Output]
Remix=1
GoodWavePos=0
WaveBlocks=3
 
[ultraSound Waveform Output]
Remix=2
GoodWavePos=0
WaveBlocks=3
SamplesPerSec=11
 
[Maestro Playback]
Remix=2
GoodWavePos=0
WaveBlocks=5
ContinuousStream=1
 
[not compatible]
; sound drivers that are not compatible with wavemix.dll can be added here
; (the =1 is necessary). One of the major conflicts occur with the PC Speaker
; drivers. The wavemix.dll will only work with devices that support
; asynchronous operation - most of the pc speaker drivers are synchronous.
; The name of the devices can be easily seen by setting ShowDevices=1 in the
; [general] section and then running a program which uses the wavemixer. One
; major problem with some of the pc speaker drivers is that they report that
; they are asynchronous when they are really not.
 
Wave driver for PC Speaker=1

 
Then, click File->Save as... Browse to your windows folder (for example: c:\windows) and save the file as wavemix.ini.