Unreal Tournament
This is a discussion about Unreal Tournament in the Windows Games category; UT runs fine for me on 2183 (yes I know I should update) But when I play net games it's unplayable. At first I thought it was my connection but I shut down to 98 and it was fine. The game is totally lagged.
UT runs fine for me on 2183 (yes I know I should update)
But when I play net games it's unplayable. At first I thought it was my connection but I shut down to 98 and it was fine.
The game is totally lagged. even with sub200 pings. Jerky as hell too.
2 Friends of mine both run2k and are fine so it isn't win2k but my setup. any suggestions?
Stu
But when I play net games it's unplayable. At first I thought it was my connection but I shut down to 98 and it was fine.
The game is totally lagged. even with sub200 pings. Jerky as hell too.
2 Friends of mine both run2k and are fine so it isn't win2k but my setup. any suggestions?
Stu
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Feb 8
Feb 11
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What is your setup, what's your modem? are you running the warez version of the game?
Help us out
Help us out

OP
Ok. Well the first thing i'd say is that it's the same setup as 98 so it's a 2k problem..
Build 2183
PII-350. creative labs banshee. scsi everywhere (main boot drive) 56k internal rockwell v90 flashed. Also tried on an external 3com v90 with the same result.
Shop copy. (how anyone can warez such a top game.. they need shooting;-)
3com 905tx-b network card in this and second machine.
All unnecessary tasks are killed when I play just to make sure.
A friend of mine mentioned that in sp6 for NT4 there was a "feature" that held packets until they reached a certain size and then were sent. Same problem?
Any other information required?
Stu
Build 2183
PII-350. creative labs banshee. scsi everywhere (main boot drive) 56k internal rockwell v90 flashed. Also tried on an external 3com v90 with the same result.
Shop copy. (how anyone can warez such a top game.. they need shooting;-)
3com 905tx-b network card in this and second machine.
All unnecessary tasks are killed when I play just to make sure.
A friend of mine mentioned that in sp6 for NT4 there was a "feature" that held packets until they reached a certain size and then were sent. Same problem?
Any other information required?
Stu
ok well here is my problem in a nutshell
i have read through almost all of the ut posts here and hear ppl complain about unreal taking a whopping 15 sec to load OH MY (hehe) its taking unreal 96.5 sec to load on my computer and thats not a typo
so please if you know anything that could cause such a thing please let me know ok
and even after it loads its so choppy that its almost unplayable
here is what i know so far
i play on a lan with realtech 10base t ethernet card 8 port hub and
no one else on the hub has problems
and here are my specs win2000 (final release) AMD k6-2 450 ,64 megs of ram
,a diamond monster fusion 16 megs video card
using 3dfx nt 4.0 reference drivers from 3dfx.com ,awd64sound card ,two 2 gig harddrives and one zip drive ,25x cdrom
and a great big o cooling vent fan that sucks out all the hot air
and it all seems to run pretty slow
i already have the map turned off at the intro and it still takes 96 secs to load
and almost that long to turn ut off
after i exit the game and the whole time i get lots of BIG HARDDRIVE SWAPING (lol)
please let me know what you think I am getting my but kicked here at the house
and every one it trashing win2k but i know its a good os thanks all
i have read through almost all of the ut posts here and hear ppl complain about unreal taking a whopping 15 sec to load OH MY (hehe) its taking unreal 96.5 sec to load on my computer and thats not a typo
so please if you know anything that could cause such a thing please let me know ok
and even after it loads its so choppy that its almost unplayable
here is what i know so far
i play on a lan with realtech 10base t ethernet card 8 port hub and
no one else on the hub has problems
and here are my specs win2000 (final release) AMD k6-2 450 ,64 megs of ram
,a diamond monster fusion 16 megs video card
using 3dfx nt 4.0 reference drivers from 3dfx.com ,awd64sound card ,two 2 gig harddrives and one zip drive ,25x cdrom
and a great big o cooling vent fan that sucks out all the hot air
and it all seems to run pretty slow
i already have the map turned off at the intro and it still takes 96 secs to load
and almost that long to turn ut off
after i exit the game and the whole time i get lots of BIG HARDDRIVE SWAPING (lol)
please let me know what you think I am getting my but kicked here at the house
and every one it trashing win2k but i know its a good os thanks all
ps my desktop is 1024x768
at 24bit color
the game it 800x600 16 bit color
at 24bit color
the game it 800x600 16 bit color
Try this out, I found it here posted by someone else. It really helps load-time and game performance:
1) Goto UT System sub-dir and open up the UnrealTournament.ini.
2) Under find the entry
LocalMap=CityIntro.unr
and change it to
LocalMap=UT-Logo-Map.unr
UT will not load the City fly-by scene at startup now, and will startup a LOT quicker.
3) Under [Engine.GameEngine] find the entry
CacheSizeMegs=4
and change it to like 75% of your RAM. Ex.
128MB RAM - CacheSizeMegs=96
1) Goto UT System sub-dir and open up the UnrealTournament.ini.
2) Under find the entry
LocalMap=CityIntro.unr
and change it to
LocalMap=UT-Logo-Map.unr
UT will not load the City fly-by scene at startup now, and will startup a LOT quicker.
3) Under [Engine.GameEngine] find the entry
CacheSizeMegs=4
and change it to like 75% of your RAM. Ex.
128MB RAM - CacheSizeMegs=96
just wondering,
does the warez version of the game work slower in multiplayer than the original?
riz
does the warez version of the game work slower in multiplayer than the original?
riz
uhhh...Why would it??? Unless you haven't updated it with the latest patch of course.

OP
So noone has any ideas why it runs so bad in multi player in win2k for me?
In win2k single player is fine and in win98 its fine single and multi but in win2k on multi it is unplayable. I thought at first it was bad pings but I get sub200 pings which in 98 is playable.
If I fire a rocket it fires about 3-4 secs later!
If I am running in a straight line and fire a rocket off, I will get blown up by the rocket I fired, slamming into my back!
Any ideas?
In win2k single player is fine and in win98 its fine single and multi but in win2k on multi it is unplayable. I thought at first it was bad pings but I get sub200 pings which in 98 is playable.
If I fire a rocket it fires about 3-4 secs later!
If I am running in a straight line and fire a rocket off, I will get blown up by the rocket I fired, slamming into my back!
Any ideas?