Voodoo 3 & WinXP (AGAIN!)

Hi to all voodoo supporters. I am sorry i am bringing up this subject again but i am sure that there are a lot of people out there that would like their Voodoo cards to work under WinXP. Anyways, let's get to the point.

Windows Hardware 9627 This topic was started by ,


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193 Posts
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Joined 2000-12-26
Hi to all voodoo supporters.I am sorry i am bringing up this subject again but i am sure that there are a lot of people out there that would like their Voodoo cards to work under WinXP.
 
Anyways, let's get to the point.I don't know if you are aware that microsoft has published an update for voodoo 3 cards (can be downloaded from win update IF you have the original voodoo drivers installed).
These drivers are minimal, in a sence that there is no Glide support and there are problems when using OpenGL for rendering.
I have tried G.O.D. drivers from http://www.3dfx4xp.cjb.net/
While they seem to work fine on the games, i have a couple of "stupid" problems on windows environment.
 
1) After playing a game using glide, returning to windows makes the screen f*** up.There are colours everywhere, it's like acid or chlorine has fallen into a freshly painted drawing!Before you ask, i can't do anything about it and the simpler thing to do is reboot.
I've noticed exactly the same problem 2 years ago, when i started using Win2K, and i donwloaded the first WHQL drivers from 3dfx's website.On the second release of the drivers, this problem dissapeared and smile came back to my face.
2) When trying to play certain macromedia shockwave clips, i get a blue screen, which gives all the blame to 3dfxvs.dll.
 
There comes the question: Microsoft has it's own 3dfxvs.dll(direct3D lib i suppose) and 3dfxvsm.sys in it's driver package i was saying in the beggining. These are both certified, and they work with no questions asked on winXP. So is there a way to blend the two drivers together (WinXP original and G.O.D.) in order to get a healthy one, that it's going to be using the main direct3D library from the microsoft's package and the glide and opengl from the G.O.D. package? Any ideas how to do that?Or do you think that it's not a good idea at all?
 
Any suggestions or replies with similar problems will be much appreciated.I am using a PIII@500 on a QDI Brilliant I m/board with Voodoo 3 3000 AGP.
 
Thanks for the attention, take care, have a nice weekend and...
don't ever forget to always breath in and breath out!

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Responses to this topic


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1615 Posts
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Joined 2000-03-25
that is a fukin great idea
i have done it b4 with nvidia drivers
sometimes it works well sometimes not at all
can't really give u any tips other than mix and match till you get a working set or get frustrated and give up