Voodoo5 and OpenGL refreshrates
Hi all I have a problem with refreshrates in OpenGL. I have used refreshrate utility, but still have a problem. If I use 120Hz (my standard in 1024) the games is showed as a windows inside a black screen the size of my desktop (1280*970).
Hi all
I have a problem with refreshrates in OpenGL.
I have used refreshrate utility, but still have a problem.
If I use 120Hz (my standard in 1024) the games is showed as a windows inside a black screen the size of my desktop (1280*970). And the monitor says 60.
In other words the window where the game is is just 1024 as a small window inside a 1280 black screen. And its still 60Hz
Hope you understand what I mean.
The problem is in Quake3 and Serious Sam. But not in Glide games or D3D.
Please help me.
I have a problem with refreshrates in OpenGL.
I have used refreshrate utility, but still have a problem.
If I use 120Hz (my standard in 1024) the games is showed as a windows inside a black screen the size of my desktop (1280*970). And the monitor says 60.
In other words the window where the game is is just 1024 as a small window inside a 1280 black screen. And its still 60Hz
Hope you understand what I mean.
The problem is in Quake3 and Serious Sam. But not in Glide games or D3D.
Please help me.
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Hi,
Quote:<font face="Verdana, Arial" size="2">Originally posted by Galilee:Hi all
I have a problem with refreshrates in OpenGL.
I have used refreshrate utility, but still have a problem.
If I use 120Hz (my standard in 1024) the games is showed as a windows inside a black screen the size of my desktop (1280*970). And the monitor says 60.
In other words the window where the game is is just 1024 as a small window inside a 1280 black screen. And its still 60Hz <IMG SRC="smile.gif" border="0">
Hope you understand what I mean.
The problem is in Quake3 and Serious Sam. But not in Glide games or D3D.
Please help me.</font>
Same problem here with the 1.04 and the Omega drivers... :-(
Tried even a clean install, no luck - all opengl games show the same effect, but no problem with direct3d or glide.
Also no problem with the older 1.01 beta drivers....
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Ciao, Robert
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Quote:<font face="Verdana, Arial" size="2">Originally posted by Galilee:Hi all
I have a problem with refreshrates in OpenGL.
I have used refreshrate utility, but still have a problem.
If I use 120Hz (my standard in 1024) the games is showed as a windows inside a black screen the size of my desktop (1280*970). And the monitor says 60.
In other words the window where the game is is just 1024 as a small window inside a 1280 black screen. And its still 60Hz <IMG SRC="smile.gif" border="0">
Hope you understand what I mean.
The problem is in Quake3 and Serious Sam. But not in Glide games or D3D.
Please help me.</font>
Same problem here with the 1.04 and the Omega drivers... :-(
Tried even a clean install, no luck - all opengl games show the same effect, but no problem with direct3d or glide.
Also no problem with the older 1.01 beta drivers....
------------------
Ciao, Robert
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