WDM and CL
This is a discussion about WDM and CL in the Windows Hardware category; I read this post from SHS over at creative live newsgroup: No it not a mistake Here the diff is NT4 & Win98 base off LEGACY DRV But Win2000 is diff set of drv call WDM (Windows Driver Model). From what i was told.
I read this post from SHS over at creative live newsgroup:
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No it not a mistake
Here the diff is NT4 & Win98 base off LEGACY DRV
But Win2000 is diff set of drv call WDM (Windows Driver Model).
From what i was told.
1: Win2k DX7 is not support at this time,
so no Communication is made to Kernel CSA Library,
WDM CODEC Class Device Drv.
2: This where LW4 come in so I was told I guest we have wait
& see, anyway the LW4 is for WinME & Win2000.
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I didn't understand much of number 1, is he saying CL don't properly support DX7 accelleration in win2k?
--------------------
No it not a mistake
Here the diff is NT4 & Win98 base off LEGACY DRV
But Win2000 is diff set of drv call WDM (Windows Driver Model).
From what i was told.
1: Win2k DX7 is not support at this time,
so no Communication is made to Kernel CSA Library,
WDM CODEC Class Device Drv.
2: This where LW4 come in so I was told I guest we have wait
& see, anyway the LW4 is for WinME & Win2000.
----------------
I didn't understand much of number 1, is he saying CL don't properly support DX7 accelleration in win2k?
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Aug 9
Aug 12
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It wouldn't be suprising. These are Creative drivers after all. Anyways with the Liveware 3 drivers on NT5 all of my games have hardware acceleration, EAX 2, and are running fine and dandy.
That for AC3 passthur
Gambler FEX online,DosFreak
Gambler FEX online,DosFreak
AC3 Passthrough? You mean if CL correctly developed their drivers to support win2k's DX7 in the correct way, they would be able to make AC3 passthrough possible?
No being DX7 dosen't have rigth support DX8 dose
Ah, so it was DX7 all the time then... till now I was sure it was win2k driver module and it needed an update with SP.