Weird display in any Quake3 based game

I am having a weird issue that I have not seen talked about anywhere, so I thought I'd ask here and see what people have to say. I am running win2000 SP1 on a K6-2 400Mhz with 128Mb ram. My video card is a Voodoo3 2000 16Mb AGP.

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I am having a weird issue that I have not seen talked about anywhere, so I thought I'd ask here and see what people have to say.
 
I am running win2000 SP1 on a K6-2 400Mhz with 128Mb ram. My video card is a Voodoo3 2000 16Mb AGP.
 
When I try to run any Quake3 based game(Quake 3, American McGee's Alice, Star Trek Voyager: Elite Force, etc) the game's display on the monitor is all warped and messed up. It's not simply in need of compensation due to a change in refresh rates either, the digital controls of my monitor can't compensate for the amount that the screen warps by. The "warpage" also seems to change in intensity depending on the brightness of what's being displayed. Nobody at any official game site talks about this problem, neither does any voodoo support site I've looked at. It's very odd, and it's very annoying
 
Any help would be greatly appreciated.
 
Thanks!
 
[This message has been edited by Avalanche (edited 31 January 2001).]

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tell me all of the resolutions, refresh rates, settings in quake3basedgames, and driver versions you are using.

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I am using 70Hz for all resolutions, and it hasn't made any difference if I've changed the refresh rates to 65Hz or 75hz (those are the only other settings I've tried).
 
I usually switch betwen 640x480 and 800x600 in all these games.
 
I am using the 3Dfx 1.03.00 WHQL drivers for win2000 (I like them, they seem to work perfectly in all other situations for me).
 
[This message has been edited by Avalanche (edited 31 January 2001).]

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Update:
I upped the refresh rates at both 640x480 and 800x600 to 85Hz in 3D apps using Voodoo Freqsel for win2000(the highest my monitor can do)and the problem is slightly better, but is the games are still almost unplayable due to the screen distortion.
 
The digital controls to adjust screen shape and position have even less effect at this refresh rate though. Infact the "side-pin" control that adjusts the curve of the vertical edges of the screen does nothing at all, when normally this control is very "stark" in what is does to the display.
 
Is this unsolvable? I'm beginning to wonder.
 
PS. would it be worth a shot to install the 1.07.00 beta drivers that 3Dfx released a few days ago as the last ever revision?
 
[This message has been edited by Avalanche (Cause I can't spell!).]
 
[This message has been edited by Avalanche (edited 01 February 2001).]