Yet another UT question...

I have read all the topics on UT I could find, but I dont think that any off them covered my problem: Whenever I fire a grenade (secondary fire with the Rocket Launcher) I don't see smoke instead I see black sqaures aorund the greande.

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I have read all the topics on UT I could find, but I dont think that any off them covered my problem:
 
Whenever I fire a grenade (secondary fire with the Rocket Launcher) I don't see smoke -- instead I see black sqaures aorund the greande.
 
I use Win2k build 2195.1 and my videocard is a Creative Annihilator Pro (nVidia GeForce w/ DDR RAM) with the unofficial win2k 3.76 drivers. I have tried the 3.75 and the 3.69 drivers too but that doesn't help.
 
Btw: I get the same black squares in Win98SE while using the official 3.68 drivers.
 
 
Is there a solution floating around somewhere???

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The same happens to me when playing in Opengl Mode, but not in D3D. remenber that the OGL mode of unreal is Unsupported

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OP
But there must be some solution! I have seen others running UT in OpenGL without the problem.
Can anybody confirm that??
 
 
 
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