General 8066 Published by Philipp Esselbach 0

Viper Lair spent a day at ATI and talked graphics and more with representatives from multimedia, desktop, integrated and mobile.

General 8066 Published by Philipp Esselbach 0

Adrian's Rojak Pot has posted an ASUS PEG Link & NVIDIA article

ASUS was initially very tight-lipped about the mysterious PEG Link Mode. But recently, they have been forced to announce and even hype it up! In fact, they now promote it as "a new graphics enhancement technology" for their i915P- and i925X-based motherboards.

Today, we will take a look at the ASUS PEG Link Mode and see what it's all about. We will also run a few tests to see what it does for NVIDIA cards! Come and check out the results!
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General 8066 Published by Philipp Esselbach 0

PyroPort take a trip down memory lane and attempt to uncover why Descent 3 was not as successful as the recently released Doom 3 is proving to be.

General 8066 Published by Philipp Esselbach 0

SAN FRANCISCO - Intel Corp. and the PC industry are about to go through a major change in the way client computers are designed, built and marketed, said Intel President and Chief Operating Officer Paul Otellini during his introductory address Tuesday at the Fall Intel Developer Forum in San Francisco.

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General 8066 Published by Philipp Esselbach 0

Accelenation has posted a coverage from the European Games Network and Game Stars Live events held in the ExCeL Exhibition centre.

General 8066 Published by Philipp Esselbach 0

HEXUS.net has posted a few ECTS features

ATi's New Graphics Control Panel
Weighing in currently at a lardy 60MB, the new control panel is built in .NET using DirectX Graphics to allow realtime preview of applied card settings, so you can see immediately what effect your new settings have on the image quality in your games.
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ECTS 2004: No More DirectX Graphics?
Speaking with ATI and NVIDIA at ECTS allowed us to confirm that after DX9.0, DirectX Graphics is no more. In name only. Microsoft's next set of core presentation and 3D APIs are now under the umbrella of Windows Graphics Foundation and Avalon.
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Interview with Fatal1ty, the world's number one gamer
Aged 23, Fatal1ty has been a pro-gamer for the last five years, having cut his teeth on the likes of Wolfenstein 3D on a 286 nearly 10 years ago. Between then and now he's played everything there has been and worked his way up local and state rankings, eventually through to national and then international finals.
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The Filtering War Will Be No More?
Windows Graphics Foundation clearly defines, with literally no wiggle room, what the hardware and driver should do with regards to basic texture filtering, anisotropic filtering and texture and geometry antialiasing.

The result, after discussion with ATI and NVIDIA yesterday? Turn on trilinear anisotropic filtering at 16X and apply multi-sample anti-aliasing and both ATI and NVIDIA's hardware and driver will, via WGF's strict notions of what comprises correct filtering, render identical images, with only the smallest of mathematical differences tolerated.
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ATI On Track With Shader Model 3.0
ATI, while not wishing to say anything completely on the record, strongly hinted to me yesterday that they're on track to release a set of Shader Model 3.0 parts in the coming year. Somewhat acknowledging that they're a little behind the feature curve compared to their major rival...
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