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3DMark 11 Build 1.0.2 has been released



There are six tests in 3DMark 11, all completely new. The four graphics tests use advanced rendering techniques making use of tessellation, volumetric lighting, depth of field and post processing effects enabled by the technology and performance available in DirectX 11 graphics hardware. The physics test uses rigid body simulation of a large number of objects on the CPU. The combined test features CPU and GPU workloads. The CPU handles rigid-body physics while the GPU is tasked with volumetric lighting, tessellation, post processing as well as simulating soft-body physics using DirectCompute.

3DMark 11’s online service, located at http://www.3dmark.com offers improved performance and streamlined functionality. The online service allows users to validate, store, share and compare their benchmark results with those from other users around the world.

3DMark 11 uses a native DirectX 11 engine developed in house by Futuremark and designed to use all the new features in DirectX 11. DirectX 11 graphics card required.

Minimum Requirements:

DirectX 11, a DirectX 11 compatible video card, Windows Vista or Windows 7.
Processor: 1.8GHz dual-core Intel or AMD CPU
Memory: 1 GB of system memory
Graphics: DirectX 11 compatible graphics card
Hard drive: 1.5 GB free space
Audio: Windows Vista / Windows 7 compatible sound card

Pricing:

Basic Edition Free download offering an unlimited number of runs.
Advanced Edition $19.95
Professional Edition $995.00
[License: Shareware $19.95+| Requires: Win7/Vista | Size: 280 MB]
  3DMark 11 Build 1.0.2 released