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Viper Lair spent a day at ATI and talked graphics and more with representatives from multimedia, desktop, integrated and mobile.



Given some of the demos we've seen that day, we asked for his opinion on benchmarks, particularly synthetic vs real-world. Both are important he says. The problem of course is possible driver optimization, so a balance with real-world benchmarks is needed. On that note, we bugged him a little about the performance gap with NVIDIA regarding Doom 3. Stanley recognizes that scores can be improved, but timedemo'd benchmarks are not true indicators of actual gameplay.
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