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Beyond3D has posted a review on the ATI Radeon 9500 PRO video card



When we look at the multi-texturing fill rate, the 9500 PRO takes off from the normal 9500 and is now much closer to the 9700 PRO. Multi-texturing on the R300 requires multiple clock cycles to achieve, so here 8 pixels per clock are not trying to be squeezed through the memory bus. In this sense, the 8x1 (pixel pipelines by texture sample units per pipeline) design on 9500 PRO is acting more like the 4x2 design we've seen on other 128-bit cards such as Radeon 8500 or GeForce 4 Ti.
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