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Beyond3D has posted a Q&A session with Futuremark



The next 3DMark will use a completely new 3D engine, which dynamically builds HLSL shaders. The shaders are dynamically built and runtime compiled using the most optimal target for the hardware in use. We strongly believe that this is a structure future game-engines will be using because of its flexibility. It goes without saying that the compilations produce the exact same rendering, no matter which target. This is an absolute must for enabling objective performance comparisons.
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