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Beyond3D has posted an article on Hardware Geometry



We all play games, but it’s easy to forget how many mathematics and processing power is involved to actually bring you the ultimate realistic 3D game play experience. That fabulous well-endowed female you just shot while playing your first person shooter is actually nothing more than a collection of vertices, polygons, textures, blending and a bunch of other boring math operations. Most of you undoubtedly have heard that a triangle is the basic building block of 3D graphics, while this holds true for a large part of the graphics pipeline, it’s not exactly true for the part of the pipeline that is being discussed in this article. The basic building block we need is a single, simple, boring (?), point in 3D space.
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