Hexus published a story that Microsoft has announced DirectX 12 feature level 12_2.
Microsoft introduces DirectX 12 feature level 12_2
Asserts that "the jump from 12_1 to 12_2 is huge." It is supported by RTX and RDNA 2 GPUs. A quartet of 'big ticket' additions debut in DirectX 12 feature level 12_2, which Microsoft calls "huge". Whether that is the case I will leave to your judgement but you will indeed see a bit of graphical buzz word bingo below:
DirectX raytracing
Mesh shaders
Variable rate shading
Sampler feedback
Microsoft introduces DirectX 12 feature level 12_2