Epic Games has released a new patch for Unreal Tournament. Along with other fixes include this patch a fix for the creeping ping problem with Win2K.
Bug fixes
- fixed 425´s D3D problems
- improved client prediction of other players on slopes
- fixed ´killall bot´ working on servers even if not admin
- fixed Unrealed2 problems with DirectInput (by disabling DirectInput when using Unrealed2).
- fixed picked up weapons occasionally looping firing anim.
- fixed another case where server would keep sending data to client after disconnect.
- fixed Unrealed2 mesh viewer problem.
- fixed Owner being passed to new actor in Mutator.ReplaceWith().
- fixed creeping ping problem with Win2K. - fix for occasional accidental port changes on servers using NGStats: These ini files are used: [IpServer.UdpServerQuery] OldQueryPortNumber=0 bRestartServerOnPortSwap=True OldQueryPortNumber will get saved to the current value of the query port number. If the port number changes, the server will quit - and restart automatically if you are using an appropriate batch file ( see http:\unreal.epicgames.comutservers.htm ).
Setting OldQueryPortNumber to 0 will cause it to save the current port number again, so you should set this value to 0 when you want to change the port number deliberately (ie you´re running a second server on the same machine).
Download from Voodoo Extreme / 3D Files
Bug fixes
- fixed 425´s D3D problems
- improved client prediction of other players on slopes
- fixed ´killall bot´ working on servers even if not admin
- fixed Unrealed2 problems with DirectInput (by disabling DirectInput when using Unrealed2).
- fixed picked up weapons occasionally looping firing anim.
- fixed another case where server would keep sending data to client after disconnect.
- fixed Unrealed2 mesh viewer problem.
- fixed Owner being passed to new actor in Mutator.ReplaceWith().
- fixed creeping ping problem with Win2K. - fix for occasional accidental port changes on servers using NGStats: These ini files are used: [IpServer.UdpServerQuery] OldQueryPortNumber=0 bRestartServerOnPortSwap=True OldQueryPortNumber will get saved to the current value of the query port number. If the port number changes, the server will quit - and restart automatically if you are using an appropriate batch file ( see http:\unreal.epicgames.comutservers.htm ).
Setting OldQueryPortNumber to 0 will cause it to save the current port number again, so you should set this value to 0 when you want to change the port number deliberately (ie you´re running a second server on the same machine).
Download from Voodoo Extreme / 3D Files