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Gambler FEX online has posted a polygon performance of the PC platform article



It started with the GeForce 256, and nVidia released some nice demos promising high polygon count 3D graphics. But when where we to expect such games? A year later? Two years? Today? Let's look at a game that was "made for" the GF2: Giants. It has "ok" polygon count and pretty nice graphics with Dot3 Bumpmapping. But, there was this framerate problem, and I belive that's because the GF2 didn't have a fast enough T&L engine.
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