The Guru of 3D send words that Rivatuner v2.04 has been released
What's a graphics card tweaker without the proper tools ? Exactly; Rivatuner has been updated towards version 2.04 In this release we have included a huge number of stuff to keep you busy. Most important new features Vista 4-bit compatibility and .. independant NVIDIA GeForce Shader domain based overcloking.Rivatuner v2.04 released
RivaTuner is a complete powerful tweaking environment, providing you everything you may need to tune NVIDIA GPU based display adapters. The widest driver-level Direct3D / OpenGL and system tuning options, flexible profiling system allowing to make custom settings on per-application basis, both driver-level and low-level hardware access modes, unique diagnostic and realtime hardware monitoring features and exclusive power user oriented tools like built-in registry editor and patch script engine make RivaTuner's feature set absolutely unmatched. RivaTuner supports all NVIDIA display adapters starting from Riva TNT family up to the latest GeForce 8800 series and widest range of NVIDIA drivers starting from the oldest Detonator 2.08 up to the newest ForceWare drivers family.
Version 2.04, what's new:
Updated databases for Detonator and ForceWare drivers. Added database for ForceWare 163.67. Added Catalyst 7.9 drivers detection. Updated Catalyst 7.9 certified SoftR9x00 parch script (for Windows 2000/XP drivers only). Added new ForceWare 163.67 overclocking interfaces support. Please take a note that by design of new NVIDIA drivers ForceWare's NVAPI overclocking interfaces no longer scale shader domain clock when raster domain clock is changed on G8x graphics processors and provides completely independent shader domain clock adjustment interface instead. It means that all overclocking tools supporting traditional overclocking interfaces (e.g. RivaTuner, ATITool or PowerStrip) change raster domain core clock only when overclocking core with these drivers. Now RivaTuner is the only third party overclocking tool supporting new independent shader domain clock adjustment interface too and able to overclock it with these drivers. Currently shader domain overclocking in RivaTuner is available for power users only and is exposed as user adjustable shader/ROP domain clock ratio represented by ShaderClockRatio registry entry. The next version of RivaTuner will provide independent shader domian clock control directly via overclocking GUI. Please take a note that by default it applies to Vista ForceWare 163.67 only, however Windows XP owners may also force RivaTuner to use Vista-specific NVAPI overclocking interfaces by setting NVAPIUsageBehavior registry entry to 1. Updated RivaTunerStatisticsServer v2.4.1 bundled utility: Added OSD coordinates bounds checking to Direct3D10 OSD rendering code. This feature is provided as a workaround for some early Direct3D10 drivers not performing internal bounds checking of supplied data and tending to work improperly when OSD is rendered outside the screen. Improved race condition preventing algorithm in the hooking system. New algorithm improves compatibility with multithreaded rendering engines (e.g. Bioshock) calling frame presentation routine concurrently from different threads. Updated D3DOverrider v1.5 bundled utility: Considering that triple buffering is normally being used in conjunction with vertical synchronization, now D3DOverrider gives you options for forcing VSync for DirectDraw, Direct3D8, Direct3D9 and Direct3D10 applications. Similar to triple buffering forcing options, new VSync forcing options are fully hardware and OS independent and can be used to force VSync under any OS on both NVIDIA and ATI GPU based display adapters. Similar to triple buffering forcing events, VSync forcing events are also automatically sent to RivaTuner's event history panel. Please take a note that it applies only to Direct3D8 and Direct3D9 VSync forcing events which are performed once per application lifetime. DirectDraw and Direct3D10 VSync forcing events are performed at per-frame due to specifics of DirectDraw and Direct3D10 API so they are not reflected into event history panel. Improved race condition preventing algorithm in the hooking system. New algorithm improves compatibility with multithreaded rendering engines (e.g. Bioshock) calling frame presentation routine concurrently from different threads. Improved hardware monitoring
module: Improved event history panel. Now event history panel's tooltips are able to display text for multiple application specific even markers registered in the same time (e.g. triple buffering and VSync forcing events sent to event history panel by D3DOverrider). Added Vista power broadcast messages support. Now suspended mode related features like pausing monitoring module in suspended mode and restoring various settings after suspended mode are also available under Vista. Improved installer. Now the installer allows altering PunkBuster related protective options, so you can easily disable the protections completely if you don't play and games with PunkBuster or you can reduce protection level if you use some security related software products blocking protected processes activity. Added update installation logging feature. Now RivaTuner fully documents process of each update installation into Updates.log file in the application folder. Minor UI changes and improvements.