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bit-tech published a review of Shaun White Snowboarding



The game doesn't just reward button-mashers either and though the landing criteria are fairly lax for the most part so that you don't need to be perfectly lined up with the ground, you'll still need to have a decent understanding of timings if you want to get some sick scores.

Unfortunately though, these plus points just aren't able to raise Shaun White up above the masses and we're especially dismayed to see that the Assassin's Creed engine hasn't been used to full effect. The strength of that particular piece of technology is the ability to have lots of stuff on screen and on a map, but with Shaun White the levels are naturally large and uncluttered so you can start to see that the actual models and textures aren't all that.

Ubisoft has tried to spice things up a bit in the snowboarding genre by bringing an impressive engine and open-world approach to the table, but unfortunately when it comes to sports games it's always far, far better to have some exciting linear courses rather than poorly mapped white expanses. In the end it's this misunderstanding coupled with needlessly complex controls which make Shaun White a bit of a letdown.
Shaun White Snowboarding Review